Category DND Blog: EFK Saga

Seer?Sucker!

Through the room of dead and Dalliance is almost possessed by eeeeebil spirits – but she isn’t. Then out and about and around and down and into a room full of invisible gorgons and Ron’j! gets stoned twice, but in the end all is well again.
The group explores a few rooms and eventually stumbles across the room of many hilts, but some exploration reveals the true one and it is swiftly plundered and the group exits the region even more swiftly.
Back to the Sabre River island home of the seer – past the polite medusa doorguard, through the maze of disarmed traps and back to the Seer’s room. There the Seer congratulates them on their perseverance. He summons Cutter and whambo! – transforms Cutter into a sabre blade that is now joined to the Sabre...

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Smoke in the mountain, fire in my eye!

Navigating the rest of the trapped maze, the group finally encounters the object of their quest so far – The Seer!
The group banters a bit and obtains the next leg of their quest – the retrieve the hilt of a saber from the heart of a volcano. He tries to get Cutter to remain behind with him, but Cutter refuses vehemently. Another dream visitation from the hag trio prompts much discussion in light of their cryptic remarks.Transporting via plants and magic – the group decides to scout the locale in bird form while the rest of the group presses on across the lava fields. Birds scout and spy an entrance into the caldera. Demming spies and is spied by a colossal red dragon. He tries to flee, but it polymorphs him into a fish, and he dies...

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Ding dong ditch

Cutter leaves the party little time to ponder for he is off and moving, traveling down a hallway and crossing a bridge that arches over a geyser field. The paranoid group retraces their steps and meets him in the lair of the medusa.
The last door is explored and it is found to lead to a darkened chamber wherein stands a golden statue that is illuminated in a shaft of brilliant light. Cutter darts ahead and is attacked by shadows. The shadows are augmented by rust monsters but the actions of Gabe and bear Demming end the threat. Some recouping ensues and the statue is looted of its treasures.
A descent to the endless desert reveals the room to be far smaller than originally thought. A door is found and opened and a path is followed...

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Pitted against a deadly foe

The group decides to use the concealed door and enters a long curving hallway that eventually deposits them in the corner of a large and well lit room. Therein lurks the deadly basilisk – not so deadly and a lot more dead after three of Barada’s arrows. It is around this time that things get weird – Ron’j! attacking Nil. NIl looking for a bit of string in his pouches – oblivious to the ouches being inflicted upon him. Then a fireball erupts and things get hot. Long story made short, the party has engaged a high-level mage in a place of his choosing. Before it is all over, Ron’j! pushes Barada into a pit and to his death before trying to pummel Nil to death. He would almost succeed had not Dalliance used her telekinesis ability to restrain him...

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Sabre River Shenanigans

The group spends little time wondering about the final fate of the Baron of Bloodstone and with ear to ground, picks up some interesting leads n possible places to go and risk life and limb. Dalliance’s ‘pal’ Rary sends them back to Shadowdale. there they hear of a disturbance in an outlying region of the lands they claim. Determined to show that they are committed to the ongoing restoration of the region. the group packs up and takes off. Demming travels ahead via pine tree, and once he arrives at a reasonably close location the rest of the group joins him via mass teleport. They deploy a Rope Trick and camp out – their dreams are intense and culminate in the grisly death of the entire party. When they die, they awaken, shaken but unharmed...

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