The group spends little time wondering about the final fate of the Baron of Bloodstone and with ear to ground, picks up some interesting leads n possible places to go and risk life and limb. Dalliance’s ‘pal’ Rary sends them back to Shadowdale. there they hear of a disturbance in an outlying region of the lands they claim. Determined to show that they are committed to the ongoing restoration of the region. the group packs up and takes off. Demming travels ahead via pine tree, and once he arrives at a reasonably close location the rest of the group joins him via mass teleport. They deploy a Rope Trick and camp out – their dreams are intense and culminate in the grisly death of the entire party. When they die, they awaken, shaken but unharmed...
Read MoreCategory DND Blog: EFK Saga
Upon hearing the grim news from Dalliance regarding the fate of their Feastery friend (trapped and tortured in a temple of Orcus) the group brainstorms feverishly to cobble together a workable plan. Deciding that it is unlikely to be able to recover both the Budly One and all of his neat-o equipment – the decision is made to recover the Budster. Low on resources, the group gets all McGuyver-y with it. Dalliance fires up a Polymorph Self spell and drawing upon her knowledge from the scrying, she outfits herself to look like a druegar temple guard. Nil uses Barada’s Hat of Disguises to copy Dalliance. So, now there are two temple guards. They will act as an escort for Barada, Ron’j! and Demming. Hm. Maybe they should be prisoners? No – we’d need more guards. Maybe they can be dignitaries...
Read MoreThe group resumes it’s trek through the abandoned mines, deciding to investigate a watery trap and another shaft. Finding nothing of redeeming value in either, they are forced to try and excavate one of the collapsed tunnels. Their attempts attracts the attention of a half-dozen demons – that appear and try to kill the party. The group destroys them instead and resumes excavation. With the aid of Barada’s Lyre of Building they are able to shore up the tunnel roof and reveal a large shaft (feed that kitty) that descends into the blackness.
Feaster descends and reports the presence of a pair of iron golems. The group buffs themselves out, sends Ron’j! into the lead, and they pummel the golems into rusty dust.
Beyond the golems, tunnels that need exploring. They are explored...
A contingent of dwarves guides the group up into the foothills near the mining site. They offer to stand guard, but Dalliance politely opines that if the group should need to flee, the dwarves will likely be dead meat anyway. The dwarves depart, somewhat shaken at this level of frank discourse.
Onward and into the old mines – old to begin with and deprived of any preventative maintenance – the tunnels are in sad shape and the group narrowly avoids several collapses…until they don’t. DIgging themselves out is fortunately an easy task, given the bard’s immense strength and the presence of two stoneshapers in the group.
Hither and yon, and to and fro...
Read MoreEmerging from the waygate, the group eavesdrops for a bit then goes to offer their services to the Baron of the Bloodstone province. There is a history of foreign involvement in the region, so the offer is gratefully accepted. The first set of tasks are to investigate the outlying communities of the centaurs, halflings and dwarves that surround the barony, The group agrees and makes preparations to depart at first light.
The morning slumber is interrupted by a commotion that ends up being a wolf-pack attack on the church. The grisly scene is put to rights by Dalliance and Co. with fire and fletching. The grisly scene inside the church is investigated and anomalies are detected...
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