Category DND Blog: EFK Saga

We came, we saw, we left, we went back – but it was gone.

The opening doors herald the arrival of a Kua-Toa monk and a ring-wearing troll. The monk deals some wicked blows before being KO’d and the troll – although battering Bud Feaster near to death – swiftly follows suit. The party begins exploring – uncovering a storeroom, a bunch of bedchambers and a bathing pool. One remaining door leads to a room with a double locked door on the other side. The magics of Dalliance are brought to bear and the door is opened. Nil presses into the room and is assassinated. While his body slumps to the floor, the rest of the party dispatches the elf that slew him and is startled by the illusion of a mind flayer observing them. The rod of resurrection is used to restore the fallen one – welcome to death Mr. Nils – and the group presses on.
They search and desce...

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She never mentioned the L-word to me…

In Shadowdale, the party shops and dithers, recruiting a new fighter to help the party with the muscle to spellcaster ratio. Various political intrigues are discussed and the researching of magic items if investigated further. Barada bargains with the church of Lathander to get his wand recharged…hehhehe…and Dalliance investigates the dragon orb/claw/stand combination item looted long ago. The oldest party members discuss their ‘life-after-death’ options since there is a dark and vengeful god that has laid claim to their souls many years ago. Dalliance opts for litchdom as the lesser of two evils and offers to have Barada infected with vampirism so he need not die either – so they could continue to ‘hang out’. What a pal!

When the fighter has filled out he requisite paperwork to join the g...

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This is the ballad of Ti’Karu: His life was short and now ’tis through.

Returning to the maze of the mad wizard seems like a good idea, especially in light of the coins which they plundered last time. They hazard a guess as to the location of the rest of the stash and make their way back into the maze – into the teleportation stairs (protected from fire this time, thanks) and emerge in front of the door – now no longer protected by an illusion, but protected by a tripwire trap involving a falling potion of explosions – that nearly slays Ron’j!. This leads to rapid deployment of much healing, then a decision to try and circle around and approach the room from the entertainment district direction – and by the way – maybe we can stop and plunder some magic from the depths of the specter pit.

A quick flyover reveals only specters and no magic...

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We’re on a road to a door to nowhere…but at least it isn’t here.

Rested and refreshed, the group re-emerges from behind (another) wall of stone and plans the assault upon the giant stronghold. Ti’Karu creates an illusionary army of kobolds and the group trails behind them invisibly, relying on his ability to detect illusions to prevent their swift descent into the pit. WHen the group is close, Demming releases a bombardment of boulders to smash into the tower and the rest of the group ‘charges’. Ti’Karu and Bud and Ron’j! form one trio while Dalliance and Barada trail a bit further behind.
Group one plunges through a pit and would die an untimely death but for Dalliance’s swift Feather Fall spell – which saves them from the ground, but plants them amidst the spectres...

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Walking at Elemental Speed

Pausing to dump a few healing spells into the recumbent Ti’Karu, the group discuss options. Dalliance takes off her pantaloons and puts them on the unconscious illusionist. This makes him light enough for Demming to carry and the group retreats to the lair of the stoned basilisk.
While they try to rest, they are disturbed – first be a dry chuckle that seems to emanate from the stone walls – but is eventually traced to another speaking tube located in the ceiling near one of the pillars. The second disturbance is in the form of an insistent rapping at the chamber door. Paranoia levels spike as the group nervously awaits further intruders…but none come.
Tunneling out through the Wall of Stone they used to seal off entrance to the room, the group wanders through a sort of entertainment distri...

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