Pausing only to scoop up the handful of items and a bindle-full of Naima left behind by the Beholder’s disintegrating blast, the group hefts Reza’s corpse between Lubboch and Barada. There is some discussion about a Feaster in the rear, but eventually the party sorts out internal order and proceeds away rapidly from the scene of the confrontation. As soon as the Anti-Magic Shell winks out, the beholder’s voice echoes in the cavernous hall…Barada translates as he accepts all Lubboch’s magic arrows and a quiver of normal ones. As the evil eye drifts into range he lets fly, aided by the potion of speed. One, two arrows streak through the air and into the target, the third arrow is used to pin Lubboch’s foot to the floor and the fourth arrow slays the Death Star...
Read MoreCategory DND Blog: EFK Saga
After summing up the sums of gold, the party decides it may be time to plunder the other wing of the palace. Wandering about, they come to see that most items of worth are worth very little. They scrounge some coinage here and there, come across servants still chained in place in the kitchens, find a teleportation pad, discuss heaving all their loot into the teleporting hot tub – decide against it – then hole up for three days sending gold back to Dalliance’s home. After all the loot has been looted, Dalliance flips them the bird and teleports home.
Booyah suckah!
No…that was the old Dalliance. New Dalliance is loyal and leaderly.
New Dalliance springs into action when the sounds of a minor horde (or herd) is heard...
Exploration ensues and interesting things are found:
A steambath/hot tub room with magical scrying and teleporting powers; A set of statuary that compels you to listen to them sing; Nursing dog-women and escort dog-women and a rampant dog-man (soon slain); A magical table of feasting; A set of secret stairs with a full set of of secret stairwell traps; A pair of angry Manticores, now Manitcorpses.
Jars of money, some potions and a wicked evil blue blade; The boiler system for the palace, slaves and rapidly dying guards; A gladiator arena; Slave quarters; A prison complex complete with pointy hat dog-man, hulking grim minotaur and a lot of loot.
Said loot also includes an invisible box that holds a glowing green glass globe (LocNar?) and a brass hand on a box with a crank...
Read MoreBeyond the lizard room, Barada’s prying eyes detect a door of secrecy,. Upon opening, it tries to polymorph him into a cat. Luckily, he is wearing borrowed armor that protects against transmutation. A narrow stairwell is descended and a room of death is entered – it looks like a fireball was detonated within. Onwards into a room and some moldy doors that give way to a room of Yellow Mold. Multiple instances of cleansing fire reduce the threat level to tolerant and the group proceeds to uncover another set of secret doors. One leads to a room with a noble couple and honor guard – one in suspended animation awakens to battle the party. Old school beatdown ensues and the old school guard is schooled. Beyond lies a shaft. Up looks far, down not so much.
Back into the alchemy hall, the other ...
Read MoreHaving eluded the pursuit, the group plots in the darkest of the jungle thickets. Plans are made and rejected, but finally a spot of triangulation indicates a general direction to follow. With birds up top and Naima out front, the jungle journey is largely uneventful until a trail of destruction crosses the party path. It looks like a massive and heavily loaded wagon plowed through the jungle in a more or less straight line. Deciding that the path already cleared is easiest to travel, the group veers onto the swath of destruction. A few days later the birds report that there are damaged buildings in an obviously cleared area, about 2 miles off of the ‘beaten’ path. Detour is made and the birds scout for a day.
‘Tis revealed that there are hyena-men on patrol in the area and burly lizardfo...
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