Category DND Blog: EFK Saga

Into the damp, bushy hole.

Deciding that the jungle is still interesting as there must be at least a dozen species of blood-sucking insects that haven’t feasted on the party yet, the group returns to the village they stayed in last time. The villagers are almost used to strange armored figures turning up at all hours, and they are happily hospitable. Some vague directions are issued – “About a month that way” or “About two months that way” and the group is off and running in search of plunderables.
The journey through the new landscape is largely uneventful as Naima helps feed the party by instructing them on the fine art of foraging.
The progress is slow, however but the scouting reports of the bird-Barada help guide the group to the desired locale...

Read More

Door. More? More door!

Deciding after all that plundering that the bloodlust was not quite slaked, the party presses onwards. Seeking and finding more doors, the party opens the first to reveal a ‘mad scientist’ laboratory, now partially destroyed and decrepit. Items of interest? A couple of portions. Threat level? Yawn.

The next door reveals a converted chapel, now some sort of op-center for (it is assumed) the Emerald Cobra (mayherestinpieces). Strategy, organizational charts, names, etc all neatly chalked up. Items of interest? Nada. Threat level? Yawn. Biggest threat so far is death by boredom.

The final door in the series is barred from the party’s side. Once unbarred, it opens onto a large room filled with stagnant water and a submerged and glowing star-shape...

Read More

One more door!

Pausing to plunder the chamber of Dillerian horror, the group ventures into a hallway. At the first door encountered, voices re heard from within. When Reza busts through the door, he finds two abominably large snake-men waiting for him. The first instils in Reza a distinct fear of all things reptilian. This hampers the party’s plan of ‘let Reza beat them to death’. As Reza backpedals out the door he just entered, the snakemen follow. The first swings a curved scimitar to deadly effect and the second follows with a two handed sword composed of bones and imbued with an unearthly light. They exit into the hallway to do battle with the party. For starters, one turns the plucky hobbit into a garden snake. Reza is scared of that too and flees even further...

Read More

When in doubt, wipe it out!

Backtracking through the rest of the unexplored passages brings the group into a large (slave-holding) room. Multiple manacles line the walls and several unfortunates are slowly decomposing in chains. Two large piles of refuse brings the party to attention, but a large grating on the other side of the room is more interesting. While crossing the chamber, a profoundly irate basilisk attacks the party, bursting froth from the filth. Lubboch meets its gaze and is protected by his helm. Somewhat befuddled, the basilisk charges and begins to use the Feaster as a chew toy, angered even more by Lubboch’s refusal to get stoned like a good meal. While thus distracted, the beast falls prey to savage beatings from all sides – even FEaster pummels its snout as it chomps upon him.
Searching the filth r...

Read More

On the trail of the Emerald Cobra

Having trekked through jungles dense and steamy, the group begins to explore a little used cave complex. Along the way, they use skeletons to flush out a lurking bulette, Reza solves the riddle of the door ledges, and a handful of snakemen are slain. A slave block is seen and a multiply-armed snake wraith is attacked and sent to the void.. A storeroom is explored as is an old alchemists lab, where some magic potions are plundered. More exploration brings them to along rope bridge that stretches across a vast cavern. While crossing, a duo of four-armed flesh eating monkeys attacks the party, savaging Reza and Lubboch before tossing them off of the bridge...

Read More