Category DND Blog: EFK Saga

Dragons, Trolls, Boomshrooms and Slugs

From Thudheim, Greenleaf and Max travel to the council of Druids. There Greenleaf fights for his twelfth level. The battle is glorious and he is reduced to 2 hit points before his opponent falls.
Back in Thudheim, Daliance builds a house within the walls and Clifford establishes a tavern.
Rumors spread of trolls are raiding shipments from Thudheim. The group sets out for the moors to investigate the troll rumors. After all, this is Thudmeister Splatski’s realm.

After days of recon the group discovers a small town. Thud is well liked here. The group acquires a map of the surrounding lands and travels on. A minor encounter in the swamp is dissolved by a tripled magic missile from Daliance. Later in the day the group discovers a single orc farmer living in a stone cottage...

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The City of Brass

The party approaches a narrow pass. Two dog headed demons attack Thud. Thud swings his sword wildly and hits, beheading one of them. Clifford is then bashed by an invisible force. Another demon appears and Greenleaf begins reading a protection from demons scroll. The protection begins and the party escapes.
Across the vast desert the group sees a massive sand storm form. The storm begins to move toward the group from the Prime Material Plane. The storm appears to be miles wide. Max reads Lemunds Secure Shelter from a magical scroll and a stone house appears as the spell disappears. The group takes refuge in the stone shelter as the storm passes. When the group emerges, sand is stacked to the roof of the shelter.
Hours after leaving the shelter, the group spots a fluorescent blue light far ...

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The Elemental Plane of Fire

The group stands together as the elder druids begin the magical process. Moments later the group finds themselves standing in a desert volcanic wasteland. Ash falls from the sky which glows a dull red. Players murmur that it is similar to the land of Mordor. Greenleaf casts hallucinatory forest so that the group can find their way back from the brass city. They must be in this exact spot to be transported back to the Prime Material Plane. Setting out across the desert the first encounter is a group of approximately ten wagons. The wagons stop and send a group of footmen. As they approach the group notices that the footman are humanoid but their skin is a metalic brass color. They have knobby horns on their heads and six fingers on each hand...

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Popes, Priests and Fire Elementals

Upon returning to his natural form from the pope the chronicler continues in his foggy assessment of the EFK adventure. All hail the Pope… or the chronicler…
In the next room Clifford discovers a secret door. Greenleaf casts ring of fire on himself and moves through the door. He proceeds down a tunnel and into what appears to be a kitchen. The rest of the group can hear screams and the sounds of burning timber. The stench of burning orcs begins to hang thick in the tunnel. Moving on, Greenleaf makes his way to an underground chasm. Setting all on fire as he moves. He then casts the rainbow bridge allowing the rest of the group to cross the chasm.
On the other side the group discovers a tunnel that leads to another cave complex...

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Damn Sneaky Airy Water

While the group licks it’s wounds from the ferocious attack of the Black Dragon, Max Highfoot (Druid 11/MU 6) transmutes via plant to the college of the wizards to put into effect the plan hatched by the EFK to seek revenge on yon Winged Black Beast. He buys an Airy Water spell so that the group may fight the beast beneath the water where it loves to hide, while it waits to yet again unleash its acidic blast of horrid breath. Plus the group figures acid breath will not be a viable weapon underwater. Dalliance (MU 10) opines that the beast could stick its head inside the bubble created by the Airy Water but is quickly ignored. Scouting reveals the Dragon is comfortably snoring on an island in the middle of the same lake where the party last met the beast when it rose up near the shoreline.

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