Category DND Blog: EFK Saga

Winches & Wenches

In the next room a grey skinned dwarf is discovered. The group storms in and kills him finding a magical war hammer and a potion.

Back up the shaft to explore the level above. Through a door and down a hallway. Three doors are found. Zapa enters one of the doors and enters a room that appears to be a kitchen. There are two grey dwarves that appear to be cooks. Zapa attempts to stab one of them in the back. They begin screaming. Zapa yells “Wheres the fucking gold” as he attacks. He knocks one of them to his knees. They attack back… but miss. He continues to yell wheres the gold as he finishes them off.
Through another door into a hall with several rooms that have bunk beds.
Zapa kills a sleeping dwarf...

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Dwarves, Orcs & Trogledites

The party tries to find another way around to attack the dwarves and trogs.
Into another room where there are two doors. behind one of the doors are five of the large orcs. Thud and Ronj kill two outright with 20’s. The drow move in and kill the other three.
162 gold, 5 platinum and a key are found in the bodies.
The group comes across a room with several trogs and some orcs. The trogledites are turning a giant spit with bison and setting tables. The group takes the initiative and moves in to kill the orcs. After killing the orcs the trogledites begin serving the group portions of bison.
The group leaves with two human slaves armed with orc axes and shields. A secret door is found and leads to a room with hundreds of gold plated items. Thud insists on taking some for the Thudheim stores...

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Magic Potions & Trogledite Sweat

The group then approaches the tower complex and heads towards what looks to be stables. Dwarves guard the stables and want a tax upon leaving of 7% of what is recovered or each adventurer must take the great risk…
The EFK enters through stables, and heads down a set of stairs killing many zombies along the way.

Into giant room with manure mounds to the ceiling. Group guesses it is from the stables above.
Max drinks potion of treasure finding. Two directions are detected. One leads to where the dwarves guard the entrance and the other leads down.
The group begins to explore for a way down and comes across a long narrow room with arrow slots leading out from alcoves in the wall. In each alcove is a skeleton. Thud and Da’Nog attack and begin moving down the hall...

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Magic Items and Vampires

The group travels back to thudheim.
Magic items are divided up…
Max – crystal ball of clairaudience, wand of polymorph and scroll with mu spells wall of ice, chain lightning and polymorph other
Greenleaf – bag of holding, plus three armor and plus four cintar plate –
Zapa – mask of regeneration and protection
thud – tiara of telepathy, hand axe plus 2
Da’Nog – jeweled longsword plus 2, wood armor plus four

The group meets with Rufus Griswald former party member traveling through working for the vampires.
Trades Harper info with Thud for duty free passage of wagon train
Harper spy is a cow in the fields by Thudheim with a star on its forehead

Rumors have it that Thudheim may be attacked. The druids do recon.
They discover a group of wagons heavily armed.
Thud allows them to pass through unt...

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Run Away from the Litch!

Down to a room where brown mold is freezing the cavern.
On to room where Da’Nog wanders off and goes into a room where there is a statue of a bird/man.
Da’Nog cuts himself and blood begins to run into the floor. The floor appears to be drinking the blood… The statue’s eyes begin opening….
Thud drags Da’Nog away and max casts hold person. The charm is broken.
Greenleaf finds a secret door. Into a room where there are muscular tattooed minotaurs. The room appears to be the dormitory for the minotaurs. Thud attacks with his potion of super heroism still in effect.
The bard begins to sing his song to bolster the party with +1 to hit. Da’Nog also attacks.
Thud rolls a one and drops his sword.
Ronj attacks punching one of the minotaurs for 16 points.

The group hurredly moves on to preserve the a...

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