Category DND Blog: EFK Saga

Mazes of tunnels with orcs, drow and other nasty creatures…

The group camps near the river while Greenleaf scouts the vast cavern as a crow. Just down the river there is an island inhabited by the dark elves (drow) and other nasty evil creatures. The group decides to follow the underground river upstream. Raineer polymorphs into a giant sea turtle and allows Thud to ride on his back. Max turns into an eagle and Orthan rides his carpet with Greenleaf in his pocket as a snake.
The party travels upstream for about an hour before entering a small tunnel of the main river. The passage leads to a maze of narrow underground tunnels. Making there way through the dark the group is surprised by creatures that have three legs and camouflage themselves like the cavern walls. They are very strong and agile. Orthan is killed with one blow...

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Skullport to Waterdeep, The Journey Begins…

Upon arrival in Skullport the party finds their way to Orthan’s apartment. The apartment is mostly a small cave along the rock-face of the vast cavern. Raineer and Max lend their druidical hands by using stone shape to make the interior more accommodating, while Raineer and Skilver use material spells to flesh out the rooms with furniture. Dragon slayers to interior decorators…
Orthan begins to wander the city trying to find a passage up to the tunnels above the city. After a long search he discovers nothing other than, his purse has been stolen by someone in the crowd. Skilver casts an augury spell seeking guidance from his deity Belial. He discovers that the Shadow Pass would be the best course of action to take...

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Three Dragons Down & on to Skullport!

Following Crusty’s lead the group travels across the desert and into the foothills to the north. Moving into the mountains, the frozen land comes fast. The group finds the huge frozen waterfall according to their lead.
The party spots a group of ice trolls. Max and Skilver cast spells of fireball and dispatch with the frozen regenerators. Deciding to camp for the night the two druids in the party stone shape a snow cave in the rocks on the hillside and cast control temperature for the groups comfort. The next morning the party spots giant fissure style tracks in the snow on the hillside below. Max turns into an eagle and spots a huge snow worm smashing through a small village in the valley below. Max returns with the info and the group proceeds to attack the worm...

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Payoff, Magic Items & Info

After getting paid for the books each party member finds himself with 50,000 gold to spend or items obtained in the previous

adventure. Since magic is abundant if the information is paid for, all decide that purchasing magic items is the best way to

invest the wealth. The items purchased or acquired are as follows:

Greenleaf:
+3 cloak of protection

Raineer:
Eyes of the Eagle
Ring of Feather Fall
Ring of Free Action

Thud:
Pouch of Holding
+3 Bullets of Impact
+3 Tower Shield, +5 vs. Missiles
+3 Long Sword of Light & Dark
Ion Stone of Sustenance

Max:
Backpack of Holding
3 Longevity Potions

Skilver:
Bracers of Swinging & Climbing
Backpack of Holding

Orthan:
Rod of Resurrection

While obtaining the magic the group decides to follow up on Crusty’s information regarding the white dragon in the ...

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Secret doors, traps and a bit o loot…

Upon awakening the group begins to search the tunnels under the temple. In the previous room they find a brown pudding devouring some dead creature. Greenleaf casts a wall of fire and fry’s the pudding. (Now what’s up!)
The room is now empty except for a stone table and chair. Orthan detects traps on the table and finds both a pit trap and a poison gas trap. The group decides to leave the trap alone for now and go and investigate another hallway. They find a secret door that leads to another hallway. In that hallway another secret door is detected. As orthan and Greenleaf are creeping down the next hallway the entire area erupts in flame. They receive minor burns. Greenleaf attempts dispel magic but it doesn’t work. Max then tries and is able to dispel the magic in the hallway...

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