The stairs are trapped, but Justicar sniffs it out and the magic crown wipes it out. Some arbitrary directions are chosen and the investigation ends in a battle with a trio of hags and their spore-laden exploding undead. Their dens are ultra-creepy and after a quick pillage and the removal of some eyelashes then they’re off again.
Upon reaching the double doors, they use magic to open them and behold a large jail and torture chamber. Gratings in the floor look down into holding cells below, and the far end of the room shows three doors set into the wall. As the party investigates further, the room and party are split by a wall of ice. On the heels of the ice wall, a bone devil exits the middle door and launches an attack at the mage in the scout party...
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