Category Ptolus

When the log rolls over we’ll all be dead!

sew1

Dropping into the sewers is accomplished and the group travels towards the metal door. They find it locked and trapped, but Fingers the Second bypasses both obstacles and the group gains access to the large room in which they encountered the rat lords on previous visit. The gnome’s illusionary magic is deployed to screen the party’s advance and Zaal’s rope bypasses the illusionary concealment. Once the group is ready, the wizardly knock opens the door and they burst into the room beyond, surprising some of the occupants.

The quartet of foes is seasoned and recovers quickly from the momentary setback. The battle is pitched and in the end Digin is slain before the defenders are vanquished...

Read More

Lets kill the landlord!

mp

Journeying to the apartment building is uneventful. The party gives it a good hard looking over and notices there are no external windows. Odd. The gnome is sent roofwards and discovers no access from inside the building, only vents – presumably for venting things. If only they could become gaseous…but no. Looks like the front door is the only avenue. So, they enter through the front door. Immediately things go south. A violet blob of jello drops on Digin’s head and attempts to dissolve him before it is slain with fire. Across the foyer is some sort of cocoon remnant, now crawling with brightly colored and presumably poisonous millipedes...

Read More

Doing good in the name of evil self-interest

ot

After stewing a bit over the galling robbery of their hard-won items by Wuntad the cultist, the group investigates the contents of the cultist’s folio they discovered in the icy walls below the cult-keep. They ponder a bit over the contents within and come to the realization that there are multiple organizations afoot in the city that are actively working to bring about an apocalypse of some sort. This could interfere with some of Bayga’s long-term plans of establishing a temple, and it certainly doesn’t intersect with a general trend for self-enrichment that runs in the party.

The group is approached by the local armorer...

Read More

Fingers get Krusty

minotaurs

Re-entering the manor house is a mix of trepidation and excitement. Half the key is in hand and it seems likely (hopefully) that they’ve battled and defeated the worst of the occupants…except maybe the ghost in the gate towers – but they’re pretty sure they don’t need anything from over there. So they return to the tower top where they spied the hellhounds. Now that the dog-loving goat-demon or whatever it was is dead, they set about committing caninicide.

Further investigation results in them slaying the skeleton crew that nearly ended their adventuring career on the first visit, slaying a ghoul, finding a hidden trapdoor in the roof of a square tower and retrieving the second half of the coil-key...

Read More

Say goodbye to Rusty Fingers. Dead and gone but his smell still lingers.

dp

The party spends more time investigating. They make their way to an old kitchen, now walled off from the rest of the house. There they encounter the brute and a few more ratmen, plus some standard issue rats. Digin gets a nasty bite and it seems clear that he will be infected with some terrible debilitating disease before too long. Hopefully his robust constitution will prolong the agony – err…allow him to resist the ill effects.

The silent gnome is sent ahead to scout the top of the stairwell and he spies some larger than normal rats, one with a mane of tentacles. Now, the gnome is no biologist, but that seems odd. The rest of the light footed folks are summoned and they attack the rats with all they have...

Read More