Re-entering the manor house is a mix of trepidation and excitement. Half the key is in hand and it seems likely (hopefully) that they’ve battled and defeated the worst of the occupants…except maybe the ghost in the gate towers – but they’re pretty sure they don’t need anything from over there. So they return to the tower top where they spied the hellhounds. Now that the dog-loving goat-demon or whatever it was is dead, they set about committing caninicide.
Further investigation results in them slaying the skeleton crew that nearly ended their adventuring career on the first visit, slaying a ghoul, finding a hidden trapdoor in the roof of a square tower and retrieving the second half of the coil-key...
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