Category The Tormentors

The great escape

The band of stalwart adventurers, having defeated the strange tentacled abomination and slain the cultists, having defeated the strane drow wurm, having entered the manor house of evil and rescued the poor victims of the terrible experiments and having returned them safely to the village now are advised that the danger to the region is not over. Some elven rangers bring more information about the evil lurking in the wilderness.
It seems that there are cannibals living in a run down hill fort about three days journey northeast from the Malthen mines.the elves seek assistance in rescuing their comrades and wish to bring retribution on those that captured, tortured and ate some of them.
The cleric negotiates for a 48 hour window in which to return to the temple complex that is being built ...

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Traps? Magic? Check please!

Some bedrooms are investigated and a swarm of children’s toys try to kill the party members and are nearly successful. One of the bathroom tubs almost eats Elulyn. There are secret doors aplenty and traps are liberally sprinkled throughout the hidden passages. A rickety staircase leads up to the third floor of horror. There the group discovers some sort of secret lab replete with all manner of terribly deformed ‘people’. Limbs have been sawn off and replaced with tentacles and pincers, eyes have been gouged out and replaced with large insect eyes…truly this is a terrible sight...

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Mirror mirror…image

The group payuses to ponder their options. Perhaps there is booty in the sacrificial pit? A rope is illuminated and the wizard’s all seeing eye wafts downwards alongside it. Alas, the bottom of the pit is a boneyard – every necromancer’s wet dream – but there is no sign of plunderables. Thai squares with the image of the writhing naked form being tossed over the edge earlier. Apparently these cultists strip the valuables off their victims before sacrificing them…very level headed.
So then – either up the secret staircase from whence they just came or beyond the webbed doorway. Doorway? Doorway. Beyond lies a long stretch of upward sloping terraces. These are climbed until such time as the party comes to a blank wall – no it is clearly a door, but no sign of a handle on this side.
This is w...

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Obelisk? Where’s Asterix?

Leaving the village stockade the group journeys through the forest and returns to the mine. They beeline to the hidden door and spend two days traveling along the rough hewn corridor, then find the secret door at the journey’s end. Opening the door reveals a pulsing green obelisk surrounded by a pool of green viscous liquid. The cleric detects a trap and the mage detects strong magic. The group pulls back and lets the mage try and deal with it. A few dispel magic spells later, both magic and trap are suppressed. An ice wall over the pool lets the group proceed.
They encounter a bunch of larvae, egg sacs and full grown death moths. They set the room ablaze and slay the creatures with a minimum of trouble...

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Mushroom mushroom! Snaaaaake its a snaaaaake…

Slaying the noisy shrooms, the group waits for a bit to see if anyone comes calling. After a few minutes have passed, they venture onward and find themselves in a high-ceilinged cavern of sorts. Within seconds it becomes clear that this is some sort of spider lair. It isn’t too hard to figure out, given that huge spiders begin raining out of the sky onto the cleric and company. The spiders are dispatched swiftly and exploration is undertaken. A bit of looping around and finding out that passages meet sets them on the final lap of investigation.
Strange monsters are slain, and the blood-drained husks of missing people from the village are found. It turns out that one of the corpses is the local cleric of Freya. Of the missing ranger, there is no sign.
The group investigates and finds a v...

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