Category The Tormentors

Will you be mine?

After meeting with the village sheriff, the group learns of the bizarre attackers that have ravaged the countryside.Tales of misshapen giants and orc-like creatures are mingled with report of strange skull headed, tentacle-lined moths that swoop down to snatch unsuspecting villagers and haul them away. They have managed to fell one of the creatures and report that when it hit the ground it burst into a patch of pitch black toadstools with a decidedly unhealthy appearance. The local ranger has been missing for a few weeks and a couple of days ago, the chief constable, the village cleric of Freya and a handful of stout farmers set out to see what had become of him. None have returned so far and the mood in the enclosure is a bit panicky.

The cleric secures shelter in the abandoned shrine of ...

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Standing Stoned

After hiding out for a day, the group decides to enter the caverns again to try and destroy the Abyssal themed standing stones. A divination spell is cast by the cleric and the resulting information is interpreted to mean that there is a tunnel from the caverns to the Realm of the Wailing Fog – located many miles to the southwest. The stone wall is transformed into flesh and the polymorphed wizard chews through it in weasel form. The rest of the group is changed to gaseous form and wafts into the caverns beyond. After regaining corporeal form, the set about investigating the area around the standing stones. The remnants of a magic circle are seen inside the stones and there is quite a bit of mental energy devoted to discussing how to destroy them...

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Caverns and Demons and Divination – oh my.

Investigating further the group revisits the cavern and investigates further. The standing stones are rune carved and are investigated by the party members. Various schemes are discussed but in the end none are successful…

The area surrounding the demon stones is investigated and many dead ends are discovered and investigated. An altar is found and the splayed, flayed body is displayed upon it. A stack of desiccated bodies are found nearby. Investigations are carried out, and priestly divinations are found to indicate that a different area should be investigated.

A trip to the southwest leads the party to the village near an abandoned mine that seems to fulfill the The divination of the clerics...

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Book nook crook

While the clergy develop plans with the architect and plan for expenses,.the mage wants to do a bit of digging on the mage Melkerech – who apparently has a grudge against the party for stealing his books. With the help of the Singing Swans monastery Malchor is able to find a reference to a mage named Melkerech on a passenger manifesto of a ship arriving at Marsember about 100 years ago. Same mage? Maybe, maybe not but that is the only scrap of information they have found so far.

Returning to the lair of the bibliophile, the group returns to the one unopened door to find it has been opened. Inside the chamber, the mouldering remnants of some sort of demon? or other nasty thing lies sprawled on the ground. Of the dagger, there is no sign...

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Dinner, Murder and Churches.

Hightailing it out of Jester’s Green, the party moves onward towards SUzail, arriving in time to get in on some of the pre-party fun. They mingle with adventurers of every stripe, interested merchants and gawking hanger’s on. Having little time to acclimate to the city, the first stops are to seek some lodging…which proves to be difficult given the festivities. Nonetheless, a bit of exploration nd a ew bribes gets the mages registered with the Council of Mages, procures some lodging and allows for a little bit of sightseeing.
The following day sees the great event unfold and the group is admitted into the manor grounds for some light refreshments and polite mingling. Some rumors are heard about various guests, the host, and the party itself...

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