From Thudheim, Greenleaf and Max travel to the council of Druids. There Greenleaf fights for his twelfth level. The battle is glorious and he is reduced to 2 hit points before his opponent falls.
Back in Thudheim, Daliance builds a house within the walls and Clifford establishes a tavern.
Rumors spread of trolls are raiding shipments from Thudheim. The group sets out for the moors to investigate the troll rumors. After all, this is Thudmeister Splatski’s realm.
After days of recon the group discovers a small town. Thud is well liked here. The group acquires a map of the surrounding lands and travels on. A minor encounter in the swamp is dissolved by a tripled magic missile from Daliance. Later in the day the group discovers a single orc farmer living in a stone cottage. He is Goruinistark, boomshroom farmer of the High Moor. He is growing boomshrooms. Mushrooms the explode when harvested. A natural mine field…
Max trades a potion of longevity for a jar of boomshroom fungus.
Departing the fun farm the group continues looking for the troll raiders. Max and Greenleaf fly circular recon as invisible birds. The next day a group of orcs and an earth elemental are spotted retreating from the group half a days travel ahead. The group decides not to follow the encounter and continues on over a mesa and down into the lowlands. From the air Greenleaf spots a half elf female ranger tracking the party. He and Max land and question the ranger. She is the assistant of the Bear Druid. (The Druid Greenleaf beat at the last council)
The ranger is allowed to leave unharmed and the group travels on.
The next day brings the party to a set of steaming lakes surrounded by small hills. On one side is a giant sink hole and on the other is a stone cottage on a small hill. A red dragon is spotted flying away from the steam pools.
The party investigates the pools. Daliance soaks his feet in the outermost pool. Then the party investigates the stone cottage. It is obvious that a druid lives here. There is a blind type window in one side of the cottage allowing a clear view of the steam pools. Back to the steam pools. Control temperature is used to investigate the inner area of the field of pools. Five dragon eggs are discovered. Max casts know alignment on the eggs and they all emanate lawful good. Leaving the steaming pools a lake is spotted with an island in the center.
There is a two headed troll on the island. Lord Thud speaks with the troll and discovers the he is trapped on the island. He claims that the lake is filled with undead creatures. Rainbow is cast and the two headed troll is set free. He thanks the party and says the he lives with the druid Yosil. Yosil watches the pools from the stone cabin. The troll has not seen the high level druid in over a tenday.
The group decides to depart the valley and move on. As they leave a red dragon is seen landing near the eggs. The dragon carefully turns each egg and fly’s away. Max leaves the party and follows the dragon as an invisible eagle. Less than two days of flight brings the dragon to a volcano where it lands at the mouth of a giant cave and enters. Max studies several land marks and returns to the party.
The party leaves the valley of the steam pools and returns to the village where Thud is well liked. Thud decides to accept an offer to eat the psychedelic slugs. Thud eats two slugs, straightens up… and falls over with a “thud”. Greenleaf casts neutralize poison while laughing at his half ogre friend.
Max returns to find the group and Thud recovering from his sluggish trip.
Thud and the party lose interest in the raiding trolls and depart for the volcano. (the only troll encountered was set free…)
Less than a tenday of travel brings the group to the volcano. It takes max several days to find the cave entrance. The group then waits five more days before the dragon is spotted leaving to tend the eggs. When the dragon leaves it casts a magical force over the entrance of the cave. Dispel magic is cast several times before the shield falls. Bells sound within the cave and the group rushes in. Max gives Greenleaf a potion of treasure finding and GL turns into a sparrow. Flying throughout the cave and tunnels he finds a vertical shaft that leads to a smaller cave. A mountain of coin and jewels are spotted beyond several fountains. It is obvious that the dragon is female as there are many stunning jewels, dresses and bobbles. The group ascends the shaft and quickly grabs everything they can carry. After loading up on everything that detects magic, jewels, jewelery and platinum, the group descends the shaft and exits the cave. A nervous trip is made toward Thudheim. Max and Greenleaf fly to Neverwinter to unload the loot in an attempt to cover the party’s tracks…
Ahhh, it feels good to steal some stuff. Everyone is invited to the Dancing Dryad for some of the finest spirits this side of Waterdeep. My bartenders are working on a new drink called the Screamin Demon…one sniff and you will be possessed with intoxication!