Dalliance scouts as a crow and spots a group of 30 Hobgoblins, lead by a Shaman, coming out of the fortress on an intercept course. Dalliance lands, changing back to her human form and fireballs them, nearly wiping out the would be attackers. The rest retreat to their walls giving up the chase.
The first night is bitter cold and 3 of the former slaves perish in the night. Tomorrow shall fare better as Dalliance will begin summoning fire wood and creating her Secure Shelter. 6 days later the company comes across a bandit camp. Dalliance and Bud get a little closer and Dalliance casts fireball on the encampment. She follows up with a tripled Magic Missiles delivering 18 strikes of damage. All of the bandits are killed and the road is made safe for the party and other travelers.
Thad is returned and he rewards the party with 10,000GP. Dalliance returns her 2,000 gp share to Thad.
Dalliance identifies the magic items. She determines that the treasure consists of:
* 2,000 gp Gold
* Fine matched sets of Jet (10)
* A Brass chest with:
o 2 crystal Potion Vials ‘
+ Mummy control
+ Diminution (Reza)
o A ring of Fire Resistance (Lubboch)
o Rolled up scroll tube. Wind Walk, Cure Light, Deaths door, Cure Serious, Purify food & Water, Resurrection. (Parker)
o Ravens Feather wrapped in gold wire. Is a feather token. Bury in ground and 60’ Oak grows in one minute. (Bud Feaster)
o Wand of Opening (Dalliance)
o Two Handed Sword of Black Fog is +1 (Reza)
o 10 matched opal and silver bracelets
o 50 in small gems.
o 3,000gp
Dalliance builds a shrine to Selune on her grounds in Thudheim, spending 2,000gp of which the city of Thudheim kicks in 1,000gp.
Barada returns from the Bard’s college. He has a previously obtained Rod of Healing that draws him South-South East. He feels that there are additional pieces that fit into the bottom of the Rod. He attempts to convince the rest of the party to join him on a quest to the south.
Reza and Dalliance travel to Waterdeep looking for Magic. Dalliance buys a “Stone to Flesh” spell, a “Project Image” spell and several Potions of Healing. Reza trades much magic for a pair of “Boots of Striding and Springing” worth 30,000gp. Barada buys a map of the south land.
The party heads off with aerial recon scouting the way. The party learns of a Dragon Sighting in the Forest of the Worm. He is large and green. The group heads for the forest whose edge lies 2 days away. The forest itself is nearly 300 miles across.
The two Druids begin flying about looking for traces of the Dragon. The rest of the party skirts the edges of the forest. The group debates whether or not to continue after the Dragon or follow the summons of Barada’s Rod.
Why does it make me nevious when one of the Party members not only says that his Rod is talking to him but that we should follow it on a quest? So we start following the Rod and up chasing a big green Worm. If we end up chasing the worm into a moist cave I am going home.
…as long as the cave isn’t green and yeasty…
Followin the rod always werks fer me!
The “Rod of Barada”, VERY catchy,it rhymes.
If I had a nickle for every time I followed some creepy guy because he had a ‘magic rod’… well then I’d have enough to pay for my hepatitis medication.
http://www.nakedrobber.com/2010/05/12/naked-report-dungeons-and-virgins/