Venturing deeper into the tomb, the party quickly explores the two obvious avenues available to them and finds little to pique interest save plundered rooms, alarmed corridors and a pair of hungry oozes that want to snack upon Reiza. Oozes vanquished, the party returns to the staircase. Some observant observations from the bard reveals the presence of concealed doors – magical of course – that proceed to stymie the party for the better part of an hour before the Feaster is called into action to provide a little torchfire that will open the doors. The first door so opened is also alarmed, but none of the noise seems to bother the armored figures in a room at the end of a long hallway. Indeed, it is not until the party gets within a few feet of the room opening that either moves. One speaks in a long-unused voice, in a strange tongue and moves haltingly. The other seems equally stiff with inactivity. They gesture towards a pair of large iron chests and begin to stagger towards the party. Showing remarkable restraint for a group of people plundering a tomb, the party delays attack until the armored flesh golems initiate the beats. Beats becomes beatings and the golems are goners. The armor, it is magical. the chests, they are full of gold bars. Life, it is good.
More poking and prying – ruins and runes, another staircase to descend. At the bottom a room of white salt, or was that wight salt?
More like a wight assault as one emerges in mid-party. It emerges from the salt and is pummeled back into it within seconds as the threat of massive EXP loss induces a fear unlike any other. Beyond the wight salt, a pair of doors. Within each reveled room, a low stone table.
Upon each table, marvelous looking items. Surrounding each table, a sphere of crackling energy.
Days pass, and dispel magics are attempted, and attempted. Finally, only one course of action lies before the party. Someone will have to walk in there and get the items. As Reiza enters, a booming voice utters strange words. Protected from cold by Feaster’s spells, Reiza boldly touches the first object – and is jolted by a blast of electricity.
The next day, protected by Feaster’s spells, Reiza and Co. plunder boldly and manage to retrieve some of the items, but some are destroyed in the process.
Bidding the necromanceress adieu, the party departs these parts with chests of gold ingots and muchomagic.
‘Tis later revealed that though the Scarab is magical and the Bracers are bombalicious and the Ring is one of Spell Storing, the gold is but gilded lead. Once back in Thudheim, the cleric of Azuth finds that the loss of two major magic items is not recompensed by the party and so finds himself looking for another party. There is also a bit of a buzz about town, for it seems that a native of the southern jungles has appeared in town asking about Dalliance…
Not bad for a venture against undead with a Cleric that does not repel nor enslave the creatures of the grave. What next what next Shpinxter of the sand? Slaves of the Arse of the world?