After some debate and a double helping of paranoia (just about the right amount), the group decides to pull out all the stops and prepare for an all out assault, hoping that the element of surprise will allow them to win past the superior numbers and defensible position of the enemy. With a loaded Spell Matrix and wands at the ready, the party prepares. Bud, in bird form is stuffed into a backpack. All nonessential items are ditched. Potions are quaffed and spells readied. When the signal is given, the group charges onto the long arching bridge – and triggers an Alarm spell. Alarmed, the group races forward. Once just past the apex, Dalliance announces the party’s arrival with a Rod of Fury-ed Fireball. The triple blast detonates in the middle of the ambush site with some spectacular results. Once the first goes off, Dalliance uses her ring of Spell Storing to loose a second into the area. The second blast apparently detonates casks of oil (presumably there to roast the unwary) and turns the entryway into a raging inferno. An Ice Storm is used to cool things down (and batter anyone who might have lived through the attack), until it is safe to enter. Racing past the scene of the slaughter, the group swtchbacks down to lake level and notes the barge is gone.
Undaunted, the combo of Airy Water and the Magnificent Mansion lets the group enjoy a relaxing night underwater. When they emerge, there is no trace of pursuit, or of any survivors of the slaughter.
Dalliance uses spells of Material and Fabricate to construct a raft, which the group uses to flee the scene. Once poling along, Reza somehow convinces the party to abandon the known route to exit the area and to turn into the unknown.
After a day and a half of travel across the lake, a landing and doorway is spotted. The waterfall is louder and clearly immense. The group lands at the doorway and tries to gain entrance. Magical spells are used and a large glowing wheel appears to suck up the spell energy. The more spells are cast, the brighter is glows, the faster it rotates and the louder the shiming noise it makes. Finally, brute strength is tried in conjunction with the Wand of Opening, The portcullis is raised, and flaming oil showers onto the lifters. The door is opened, and Reza tumbles into a deep spiked pit. Once traversed, a room of statuary and magical doors is found. The magical trapped doors of transmutation lead to trapped hallways that seemingly lead nowhere. Turning to the rear wall, it is determined that it is a doorway and once again the Wand of Opening is used to gain entrance to a long, curving hallway that apparently runs alongside the vast chasm into which pours the now-deafening waterfall. The corridor ends in an amphitheater of sorts, complete with chairs and a stage. The group dallies for a minute to enjoy the sight of the bioluminescent falls, then turns to leave the area. As they trudge back to the raft, a discussion breaks out – to stay and seek additional unknowns, or to return to the less unknown….
What say the group, continue on in the lair of the Drow or head back to the land of the Emerald Cobra?
Perhaps one more door … errrr dock?
Perhaps we should have a look at the map..
Map…hahahaha….that is a good one.