Rezataur! Minobbit? Naw, not horny enough.

Exploration ensues and interesting things are found:
A steambath/hot tub room with magical scrying and teleporting powers; A set of statuary that compels you to listen to them sing; Nursing dog-women and escort dog-women and a rampant dog-man (soon slain); A magical table of feasting; A set of secret stairs with a full set of of secret stairwell traps; A pair of angry Manticores, now Manitcorpses.
Jars of money, some potions and a wicked evil blue blade; The boiler system for the palace, slaves and rapidly dying guards; A gladiator arena; Slave quarters; A prison complex complete with pointy hat dog-man, hulking grim minotaur and a lot of loot.

Said loot also includes an invisible box that holds a glowing green glass globe (LocNar?) and a brass hand on a box with a crank...

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The fungus amongst us

Beyond the lizard room, Barada’s prying eyes detect a door of secrecy,. Upon opening, it tries to polymorph him into a cat. Luckily, he is wearing borrowed armor that protects against transmutation. A narrow stairwell is descended and a room of death is entered – it looks like a fireball was detonated within. Onwards into a room and some moldy doors that give way to a room of Yellow Mold. Multiple instances of cleansing fire reduce the threat level to tolerant and the group proceeds to uncover another set of secret doors. One leads to a room with a noble couple and honor guard – one in suspended animation awakens to battle the party. Old school beatdown ensues and the old school guard is schooled. Beyond lies a shaft. Up looks far, down not so much.

Back into the alchemy hall, the other ...

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Blazing a…trail…through four kinds of foliage

Having eluded the pursuit, the group plots in the darkest of the jungle thickets. Plans are made and rejected, but finally a spot of triangulation indicates a general direction to follow. With birds up top and Naima out front, the jungle journey is largely uneventful until a trail of destruction crosses the party path. It looks like a massive and heavily loaded wagon plowed through the jungle in a more or less straight line. Deciding that the path already cleared is easiest to travel, the group veers onto the swath of destruction. A few days later the birds report that there are damaged buildings in an obviously cleared area, about 2 miles off of the ‘beaten’ path. Detour is made and the birds scout for a day.

‘Tis revealed that there are hyena-men on patrol in the area and burly lizardfo...

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Into the damp, bushy hole.

Deciding that the jungle is still interesting as there must be at least a dozen species of blood-sucking insects that haven’t feasted on the party yet, the group returns to the village they stayed in last time. The villagers are almost used to strange armored figures turning up at all hours, and they are happily hospitable. Some vague directions are issued – “About a month that way” or “About two months that way” and the group is off and running in search of plunderables.
The journey through the new landscape is largely uneventful as Naima helps feed the party by instructing them on the fine art of foraging.
The progress is slow, however but the scouting reports of the bird-Barada help guide the group to the desired locale...

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Door. More? More door!

Deciding after all that plundering that the bloodlust was not quite slaked, the party presses onwards. Seeking and finding more doors, the party opens the first to reveal a ‘mad scientist’ laboratory, now partially destroyed and decrepit. Items of interest? A couple of portions. Threat level? Yawn.

The next door reveals a converted chapel, now some sort of op-center for (it is assumed) the Emerald Cobra (mayherestinpieces). Strategy, organizational charts, names, etc all neatly chalked up. Items of interest? Nada. Threat level? Yawn. Biggest threat so far is death by boredom.

The final door in the series is barred from the party’s side. Once unbarred, it opens onto a large room filled with stagnant water and a submerged and glowing star-shape...

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