Warm,Wet, Drippy and full of Pole Arms.

The group decides to give up on the worm chase and return to following the Rod. The encounter the town of Treil which has a population of 10 thousand or so. The group debates whether they should sneak across invisible or announce themselves and possible subjected to taxes and other harassments. They decide to declare themselves and explore the town.
Bud Feaster uses his Fork of Travel to determine the safest route on their quest. He comes up with the only road that leads out of town.
There is a river that runs south then east through Treil leading to the city of Amn. For a mere 300 gold the party books passage along the river. The customs officer of Amn questions them on why the wish to travel to their city and charges two gold for the pleasure...

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Follow Your Rod

Dalliance scouts as a crow and spots a group of 30 Hobgoblins, lead by a Shaman, coming out of the fortress on an intercept course. Dalliance lands, changing back to her human form and fireballs them, nearly wiping out the would be attackers. The rest retreat to their walls giving up the chase.

The first night is bitter cold and 3 of the former slaves perish in the night. Tomorrow shall fare better as Dalliance will begin summoning fire wood and creating her Secure Shelter. 6 days later the company comes across a bandit camp. Dalliance and Bud get a little closer and Dalliance casts fireball on the encampment. She follows up with a tripled Magic Missiles delivering 18 strikes of damage. All of the bandits are killed and the road is made safe for the party and other travelers.

Thad is ret...

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Choking out the Half-Ogre

After killing the blind warrior the party hears a woman’s voice screaming from behind a locked door. She yells for someone named “Icar” to let her loose. The party speculates that she might be referring to the sightless fighter. Dalliance (MU 11) converses with her through the door. Dalliance tells her that the party has killed everyone inside. The imprisoned woman says that her name is “Melanadress”. She says that if we release her we should not look at her. The party deduces from this information that Melanadress is a Medusa. Lubboch (F 9) , who is immune to the effects of Medusas due to his Helm of Gazes, enters the room and engages the beast. Her snakes attack but are unable to hit and she soon falls to Lubbocks attacks...

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Out of the water and into the fire!

Exiting the well and water storage area, the group sneaks and peeks around, discovering the odd trap, a storeroom or three and the odd assortment of barracks – most without occupants – but a few rooms hold snoozing guards – who are encouraged to snooze for eternity. The group picks up speed as it moves from area to area. Dalliance summons up a trio of ghasts to take the lead, and they gleefully rend and tear all that venture within range. Stopping only to rescue a badger and a halfling (at the insistence of Mr. Feaster), the group tears around the final corner at high speed. Bursting into a large room filled with Hobgoblins, barbarians and a black plate mail clad individual – Dalliance whips up a Rod of Fury tripled Fireball that roasts all within the room to a fine medium rare...

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Mirthquake!

Stuck in Mirabar, the group ponders what to do. Ma’lorn (AKA Shoress) opines that he is sick of trudging about for much risk and little reward and wants to take a break. He asks the group to accompany him to Daggerford, where he hopes to join Kowela’s theater troupe and earn an ‘honest’ living. Given his Zhentarim connections, it is far more likely that he plans to spy on Thudheim, but his announcement angers Dr. Mingus. Mingus takes the opportunity during the discussion to cast Slay Living on the unsuspecting Ma’lorn.
Luckily for Ma’lorn, his Cowl of Warding reflects the killing spell back onto Mingus – who fails his save and promptly expires on the spot...

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