Golem golem golem, keep them golems rollin….

Departing Thudheim, the group decides a new path is in order, in order to dodge the Beholdertoll. Venturing along the shining river, the group meanders northward, skirting the edge of Monkey Mountain and the southernmost tip of Lord Stumpy’s domain. Along the way they spot a group of praries skulkers that skulk away when they see the group. A few days later, the party encounters a posse of disgruntled townsfolk who appear to be tracking the skulkers. Information is shared and the posse proceeds in a southerly direction while the group continues north.

Eventually reaching a river ford, signs of the passage of heavily laden wagons is noted by Naima, the nut-brown native from the distant south. What is not seen by Naima, or anyone else until Barada points
them out, is a set of large footprint...

Read More

My party plundered a tomb and all I got was this scarab

Venturing deeper into the tomb, the party quickly explores the two obvious avenues available to them and finds little to pique interest save plundered rooms, alarmed corridors and a pair of hungry oozes that want to snack upon Reiza. Oozes vanquished, the party returns to the staircase. Some observant observations from the bard reveals the presence of concealed doors – magical of course – that proceed to stymie the party for the better part of an hour before the Feaster is called into action to provide a little torchfire that will open the doors. The first door so opened is also alarmed, but none of the noise seems to bother the armored figures in a room at the end of a long hallway. Indeed, it is not until the party gets within a few feet of the room opening that either moves...

Read More

Necromancing the Stone

In the midst of bemoaning the loss of Lord Lubboch and pondering the probability of procuring another Parker, the group is feeling somewhat disheartened. Well, all except for the Feaster, who is feeling like a sprout in the spring.
“‘Oh the cruel nature of fate – Lubboch was wearing a ring of wishes. He could have wished back another character that was made fishy. Oh how cruel…”
“Wait”, says Dalliance…”I have a wish ring too!”
And there was much rejoicing and pondering of proper wording so as to avoid any grudges. In the end, Lubboch was restored to the state in which he was immediate prior to being turned into a trout, but in the same room as Dalliance – as opposed to under the mountain. And so the words were spoken.

And then there was Lubboch...

Read More

Enough of the dangerous missions…lets go get a Dracolich!

Barreling into the dusty tunnel complex, the group find its way blocked by a large pit and a large flesh golem, armed with magic staff and ring of spell storing.
A pitched battle reveals the monster to be immune to most magics, but capable of dealing terrible damage. Parker is slain by multiple fireball and lighting strikes and his soul does not care to return to his earthly shell. Lord Lubboch is turned into a trout, and then into a cooked fish, and then into a grease spot on the floor – all in rapid succession.

in the end, the desperate stabbings of Barada’s spear and a few timely sling stones from Bud Feaster manage to deal enough physical damage to disable the monster. Limping onward, the group enters a vast cavern. At the far end, a light shines like a beacon...

Read More

Ba-rodless

With rod-bits in tow and headed toward Thudheim, the group (Barada) suffers a serious setback. One morning when awakened – Barada notes that his rod has gone missing. Gone. Vanished. Poof!
Although, with the disappearance, his old personality seems to re-emerge. Somewhat disheartened and a whole lot of disgruntled is a mild way to describe the mood that morning. Still – life _is_ and adventure…so onwards!

The road to Thudheim yields bits and pieces of adventure fragments, but it isn’t until contacting the Lathanderites that a real death-defying mission is found. The group and entourage pack up for a trip to the blasted region near the crater that once housed the city of Neverwinter...

Read More