Treasure Divided, New Members Added

Back in Thudheim, the group divides up the treasure taken from the tower complex. Thud provides Max with a safe room guarded by Thudheim militia for the daily process of magical identification. The first item is an emerald scroll tube containing a magic user scroll with the following spells: Charm Monster, Lemunds Secure Shelter, Hold Monster, Lemunds Lament, Guards and Wards, Ottos Irresistable Dance and Succor. The next four items are magic rings. A ring of truth, a ring of telekinesis and two rings of feather falling. Next is a suit of elven chainmail +3. The next item identified is a rug of smothering. Max is discovered by the militia struggling over and over with the rug as it kills him and his ring of regeneration brings him back to life. The next item is a +4 dagger...

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The Bubbled Barbarian is Lost

Moving on the group encounters a flock of sturges and max blasts them with a fireball. Several members take damage as well. On to a room with four mummies Max, Thud and Da’Nog fail their saves and run away scared. Greenleaf summons a fire elemental to kill the mummies. A vile, a ring and a dagger on pillows illuminate magic. The items are taken.Several zombies are encountered but quickly dispatched by the group.
Continuing down a hallway to a chimney like hole in the roof. It looks too narrow for an escape. On to another hallway that ends at a locked door. Max casts knock and the door opens. A Statue with a blue robe and four tapestries with live moving eyes. The group moves on to another locked door. Another knock is used to gain entry. Nothing is found. On to another locked door...

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Ruined runes… Here comes the fire!

The group appears in a circular room with one door. Through the door and down a hall brings the group to a room with a curtain across the opposite wall. A light mist fills the room. Magic is detected in the general area. Behind the curtain there is a hall that leads to a room with an alter. On the other side of the room is a black marble door woven with strands of gold. Da’Nog enters and disappears. Then Zapa enters and disappears. Max uses the crystal ball and discovers that they are not in the same place. After several hours Da’Nog reappears drained and weak. In his hand is a strand of gold. Several minutes later a spindle of gold appears and falls to the floor. Part of it is the face of Zapa. He is wiped from existence. It is as if he had not been with the group for a long time...

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Oh….the Jermlainity!

The group departs Thudheim heading back to the 3 tower complex. The passage is barred/blocked by a large group of Ogres and Orcs. The Druids summon weather and call lightning. Crack! Boom! The Ogres are dispersed, most are slain by the electricity.
They are greeted by an Elvish Magic Item Merchant, who sells Greenleaf a Wand of Enemy Detection.
Into the Central Tower, now controlled by a group of enterprising elves, who negotiate a 30% loot deal with the party. The group agrees and enters the dungeon and are immediately greeted with a volley of arrows…Zappa is struck twice by arrows from elvish archers who are perched in an elevated ambush firing position! Ronj begins climbing while the group returns fire, the action is concluded with a series of devastating kicks and punches from...

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Rock to Mud… Back to Thud… heim

The group decides to exit and attack the dwarves.
Max turns into an invisible eagle and flys out. Then transforms back to human and casts rock to mud on the dwarven fortress. Then Greenleaf casts rainbow bridge for the group to cross the vast pit. As the group crests the top of the bridge Max casts another rock to mud on the fortress and one of the corner walls collapses. A contingent of dwarves exits the fortress and begins to charge towards the bridge. Max casts Fireball on the entrance and the large tower on top of the fortress collapses and casuses major destruction.
Battle ensues in front of the dwarven compound. The group fights their way in. Max sees the three dwarves that were with the group trying to escape. Several magic missiles were cast. But the dwarves escape...

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