After killing the animated door the group proceeds down a long stone hallway. Suddenly another group appears at the opposite end. It seems as though they were teleported to this location. The EFK has complete surprise. Raineer, Max and Skilver unleash a volley of lightning bolt spells. A few more magic missiles leaves all dead, except one. He is questioned and then released of his mortal binds. Left in the wreckage the party finds: 3 rings, 1 belt, 1 cloak, 1 helm, 1 long sword and 1 shield all radiating some sort of magic.
Half way down the hall the group turns left into a side passage. Down another hallway brings the group to a room that contains a skeleton statue sitting on a stone throne...
The next day (or so it would seem) brings the usual prayer, study and cold gruel.
Then the group sets off with Skilver’s skeletons in the lead. Awhile down the hall brings the party to a large door with no handle. Raineer steps to the front and casts the spell of knock. (The spell fails) Thud places his ear to the door and hears a deep snoring beyond…. Just in front of the door is a faint wheel. When the knock is attempted on the door the wheel spins brighter. Orthan uses his wand of negation and the wheel spins even brighter. The door remains locked. Orthan drinks a potion of gaseous form and slips beneath the door. When the potion wears off he unbars the door and allows the group to enter.
In the room there are twelve sleeping dwarves...
Thud leads the way into the smooth stone tunnel, then up some stairs and down a hallway. At the far end the group can see a dwarf strapped to a spinning wheel. Liquefied silver is dripping over him on each turn. The group decides to take a stairway up and to the left. Skilver casts a detect traps and begins to ascend the staircase. During the 200-step journey he discovers several trapped stairs. Orthan uses flour to mark each trap. The top of the stairs intersects the corner of a hallway. The group travels through several passages and discovers a closed door. Thud peeks in to see a group of orcs stacking bodies on stone slabs. As the orc’s leave the room Orthan follows invisibly. The orcs return to a stronghold area similar to the one found days before and many levels below.
The party tra...
The group camps near the river while Greenleaf scouts the vast cavern as a crow. Just down the river there is an island inhabited by the dark elves (drow) and other nasty evil creatures. The group decides to follow the underground river upstream. Raineer polymorphs into a giant sea turtle and allows Thud to ride on his back. Max turns into an eagle and Orthan rides his carpet with Greenleaf in his pocket as a snake.
The party travels upstream for about an hour before entering a small tunnel of the main river. The passage leads to a maze of narrow underground tunnels. Making there way through the dark the group is surprised by creatures that have three legs and camouflage themselves like the cavern walls. They are very strong and agile. Orthan is killed with one blow...
Upon arrival in Skullport the party finds their way to Orthan’s apartment. The apartment is mostly a small cave along the rock-face of the vast cavern. Raineer and Max lend their druidical hands by using stone shape to make the interior more accommodating, while Raineer and Skilver use material spells to flesh out the rooms with furniture. Dragon slayers to interior decorators…
Orthan begins to wander the city trying to find a passage up to the tunnels above the city. After a long search he discovers nothing other than, his purse has been stolen by someone in the crowd. Skilver casts an augury spell seeking guidance from his deity Belial. He discovers that the Shadow Pass would be the best course of action to take...









