One for all!

floating_castle

After folding the monkmage into the party mix, it is decided to visit Kormier. After he stops laughing at Malchor the Magnificent’s new worldview he agrees that the Gal would be a good addition to the party as they cast about for ways to be good and profitable at the same time.

Eventually they settle on a hazard to the local trade routes as a way to benefit the many whilst possibly enriching the few. Making the journey is uneventful and upon arrival they quickly spot the item of interest – a flying castle surrounded by lumps of flying rock that in some cases carry remnants of structures upon them.
Some flying to investigate brings them into conflict with the many wyverns that have taken residence in the flying rock slabs and it is a matter of using the crown’s powers to support the party...

Read More

I have a sparkly crown and I feel (l)awfully good

crown

A dollop of dither and a dash of delaysauce makes the meal complete! While selling loot in Suzail, the group is linked with a seasoned adventurer that has become stranded in Cormyr by virtue of a near total party kill. The lone survivor is a bit bemused by the thought of going on a loincloth fixing quest, but when times are tough, the tough go find loincloth fixers.
The group also manages to obtain the services of a druid from house Thrahb, and it seems that Beenbohn prefers going by the nickname ‘Kikko’. His services should prove useful since the group is considering an excursion to the ruined elven enclave of Myth Drannor.

A quick jump to the manor house just to make sure that the servants are still alive and no more squatters have tried to move in and then they are off to the forest...

Read More

Loopholiio!

vd

The decision is made to advance. Well, first there are long discussions about whether or not Goldpiece should draw the Demonbane – but in the end the ill effects seem to outweigh the good so they close the distance on the wings of a magic potion.

Flying through the archway, Malchor sees nothing but a vast room, filled several feet deep with corpses, bones and equipment. Then the snakewomen appear. They immediately summon vulture demons that begin shrieking and releasing clouds of poisonous spores as they fly around attacking all within reach. Malchor lets fly with lightning and an ice storm, temporarily sealing off the passageway occupied by one of the demon women. Courier and Gal want to attack and Goldpiece flies into the fray...

Read More

wheredafakawi?

Marilith

After much head scratching and a bit of dithering thrown in for good measure, they take the inscriptions at face value and try to have the druid fly through the hallway that lies beyond the trapped doors. As Thraw crosses the plane of the doorway she vanishes. There is a moment of ‘let’s all jump in after her’ and then there is a moment of ‘what if we end up someplace terrible’? Hmm. Well…she’ll either be OK or she won’t. What if one of the mages disintegrates a hole in the far door – we scope the area with an arcane eye and then we all teleport there and thus bypass the terrible doorway? Sounds good. It’ll have to be tomorrow though. Hang in there Thraw!
They sleep upon the floor since apparently no extra dimensional spaces will open for them and they implement the plan on the morrow.

D...

Read More

Sorry not sorry.

wm

There is much selling of items and discussing plans. Goldppiece announces that he would like to pursue a solo career as he isn’t sure why he is touring anymore. With that, there is an amicable split of gold and the promise of future shares once they liquidate gems and the like and Goldpiece avails himself of a helpful teleport to Urlimspyr to chat with Pearsay about fixing his loincloth. The news he receives is not terribly encouraging. It seems the mender of loincloths is only accessible through some sort of portal in the ruins of an ancient elven city positively swarming with dangerous thingies. Bleah. Anyway…

Meanwhile the rest of the group ponders and schemes, looking for a new lead to follow...

Read More