After folding the monkmage into the party mix, it is decided to visit Kormier. After he stops laughing at Malchor the Magnificent’s new worldview he agrees that the Gal would be a good addition to the party as they cast about for ways to be good and profitable at the same time.
Eventually they settle on a hazard to the local trade routes as a way to benefit the many whilst possibly enriching the few. Making the journey is uneventful and upon arrival they quickly spot the item of interest – a flying castle surrounded by lumps of flying rock that in some cases carry remnants of structures upon them.
Some flying to investigate brings them into conflict with the many wyverns that have taken residence in the flying rock slabs and it is a matter of using the crown’s powers to support the party...