As they investigate the organ room and muse about the possibility of this being a magical gateway, the aforementioned druergar bid them farewell. They are convinced that the kling in question is not nearby, so they decide to retreat and depart the area.
The group lingers and begins an earnest exploration of the many closed doors and unmapped passages. They find acolyte’s quarters – ransacked. They find donkeys made of beer barrels and brooms – interesting. They find a room full of frescos that detail the life and times of the king in question – also ransacked. They find many more such places, most of them ransacked by the now-departed druergar. A few areas are undisturbed. In one they find a small army of terracotta dwarves and an armory’s worth of high quality weapons...
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