Good old rock. Nothing beats rock…except mud.

ghost

Deciding on a plan for the temple, the group veers off in a different direction, performing an aerial tour of the swamp. They find a dismembered leg, then a legless torso. They spot some shambling mounds and see a ghostly figure poking through the ruins of a structure. The druid tries to detect thoughts but gets nothing. They press on further and overfly a second structure (less ruined) and spot a ghostly figure as they approach. Again the druid tries to detect thoughts and is surprised to learn that the figure sees them approaching and is fairly happy about it. “Oh goody! More suckers!”. Hmm. That is interesting – onwards they fly, but as they enter a large cavern, a surface to air flash-bang grenade detonates nearby, ruining everyone’s vision...

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Killing Time

bd

Entering the room, they spy a 12′ tall homunculus in the middle of a room that has been destroyed. ‘Say…aren’t those things usually quite a bit smaller?’. Oh well. the bigger they are, the harder they fall! Within the span of a few minutes, the thing is slain.

The party pokes around, noting the cleaning crew, the stained glass doors in most rooms and the well designed wooden doors in the rest of the areas. Barred windows of some sort of thick clear substance (glassee?) look onto a courtyard wherein stands a statue of a plump wizard, reading from a tome. The group then wanders around the interior, admiring things and breaking into various rooms.

They become the target of a prankster dragon who breathes a disorienting gas at them and later on dumps a bucket of whitewash (or is it dragon sem...

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Its a small world after all…

stonegiant

On second thought – donkeys are fun – so while the humans trail along behind them, the rest of the elves ride the donkeys to the R & R spot, then deploy eyeballs the following ‘morning’. They find a gymnasium, a bunch of cave bears and an empty throne of very large size. The eye presses on and investigates further.

A series of cliffs surround a large mithril spire…and floating above the spire – enclosed in a bubble of magic – is a tiny castle. Scuffling around the bottom of the cliff-lined depression in the stone is a large and muscular stone giant.

The group eventually arrives in the flesh and makes contact. The giant informs them that his family lives down here – but he seems utterly unaware of the tiny dwelling floating above him.
The group talks for a while and then parts ways with th...

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Don Quihote, Don Quipunche

UmberHulk

Deciding against leaping through a portal to elsewhere, there is a bit of poking about left to accomplish. A door here, a ruined room there…an invisible frog-critter that removes the top of Malchor’s head after shrugging off the effects of a potent lightning bolt…another few days up the rope. After the mage’s second death in as many weeks, there is talk of teleporting out of the area, since Goldpiece’s loincloth has burst a strap and cannot be worn. He would like to fetch a different set of armor to continue the quest. When the mage tries, it is only through luck and sheer power that he avoids being disassociated and spread around the cosmos as a fine mist. Looks like teleporting isn’t going to work...

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Holey Moley – or – Tubermolosis

druergar

As they investigate the organ room and muse about the possibility of this being a magical gateway, the aforementioned druergar bid them farewell. They are convinced that the kling in question is not nearby, so they decide to retreat and depart the area.

The group lingers and begins an earnest exploration of the many closed doors and unmapped passages. They find acolyte’s quarters – ransacked. They find donkeys made of beer barrels and brooms – interesting. They find a room full of frescos that detail the life and times of the king in question – also ransacked. They find many more such places, most of them ransacked by the now-departed druergar. A few areas are undisturbed. In one they find a small army of terracotta dwarves and an armory’s worth of high quality weapons...

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