Shhhh be vewwy vewwy quiet, I’m hunting cultists

The return trip to the manor is strange and eventful, yet uneventful. Upon arriving, the group discovers a stable full of abominations. Strange tentacle cows and other terrible things prompts the party to set fire to the building and roast the offenses to nature. A bit of further investigation reveals the Malthen family crypt – which leads to the underground passages the group has trodden before. Well…that seems to be that. Game, set, match to the party.

A brief debriefing with the locals and the group returns to Immersea. After debriefing the spymaster of Cormyr and the sharing of knowledge with the Swimming Swans, they return to the Tormite compound to oversee the final stages of construction. Indeed, the main quarters have just been completed and the guest tower is nearly finished...

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Chewbacca and the Angry Dragon

Pausing in the opening of the chieftain’s cavern the group prepares to launch an all out assault on the camp denizens. At that moment the cleric – ostensible leader of the group – says ‘hey, we should go back and investigate the chamber of blackness not scouted earlier by the wizard’s eye’. The group does not object and reverses course. While the monk guards the rear the cleric unsheathes Siveredge and the brilliant light cuts through the darkness to reveal a cave ahead. As they advance the light reveals a scummy pond, natural columns, and a wall of humanoid skulls cemented together.
Pressing on, the group is not really surprised when a frog from the abyss appears in the pond. As the paladin prepares to engage, there is even less amazement when a second frog appears in the brackish water...

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The great escape

The band of stalwart adventurers, having defeated the strange tentacled abomination and slain the cultists, having defeated the strane drow wurm, having entered the manor house of evil and rescued the poor victims of the terrible experiments and having returned them safely to the village now are advised that the danger to the region is not over. Some elven rangers bring more information about the evil lurking in the wilderness.
It seems that there are cannibals living in a run down hill fort about three days journey northeast from the Malthen mines.the elves seek assistance in rescuing their comrades and wish to bring retribution on those that captured, tortured and ate some of them.
The cleric negotiates for a 48 hour window in which to return to the temple complex that is being built ...

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Traps? Magic? Check please!

Some bedrooms are investigated and a swarm of children’s toys try to kill the party members and are nearly successful. One of the bathroom tubs almost eats Elulyn. There are secret doors aplenty and traps are liberally sprinkled throughout the hidden passages. A rickety staircase leads up to the third floor of horror. There the group discovers some sort of secret lab replete with all manner of terribly deformed ‘people’. Limbs have been sawn off and replaced with tentacles and pincers, eyes have been gouged out and replaced with large insect eyes…truly this is a terrible sight...

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Mirror mirror…image

The group payuses to ponder their options. Perhaps there is booty in the sacrificial pit? A rope is illuminated and the wizard’s all seeing eye wafts downwards alongside it. Alas, the bottom of the pit is a boneyard – every necromancer’s wet dream – but there is no sign of plunderables. Thai squares with the image of the writhing naked form being tossed over the edge earlier. Apparently these cultists strip the valuables off their victims before sacrificing them…very level headed.
So then – either up the secret staircase from whence they just came or beyond the webbed doorway. Doorway? Doorway. Beyond lies a long stretch of upward sloping terraces. These are climbed until such time as the party comes to a blank wall – no it is clearly a door, but no sign of a handle on this side.
This is w...

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