The return trip to the manor is strange and eventful, yet uneventful. Upon arriving, the group discovers a stable full of abominations. Strange tentacle cows and other terrible things prompts the party to set fire to the building and roast the offenses to nature. A bit of further investigation reveals the Malthen family crypt – which leads to the underground passages the group has trodden before. Well…that seems to be that. Game, set, match to the party.
A brief debriefing with the locals and the group returns to Immersea. After debriefing the spymaster of Cormyr and the sharing of knowledge with the Swimming Swans, they return to the Tormite compound to oversee the final stages of construction. Indeed, the main quarters have just been completed and the guest tower is nearly finished...
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