Book nook crook

While the clergy develop plans with the architect and plan for expenses,.the mage wants to do a bit of digging on the mage Melkerech – who apparently has a grudge against the party for stealing his books. With the help of the Singing Swans monastery Malchor is able to find a reference to a mage named Melkerech on a passenger manifesto of a ship arriving at Marsember about 100 years ago. Same mage? Maybe, maybe not but that is the only scrap of information they have found so far.

Returning to the lair of the bibliophile, the group returns to the one unopened door to find it has been opened. Inside the chamber, the mouldering remnants of some sort of demon? or other nasty thing lies sprawled on the ground. Of the dagger, there is no sign...

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Dinner, Murder and Churches.

Hightailing it out of Jester’s Green, the party moves onward towards SUzail, arriving in time to get in on some of the pre-party fun. They mingle with adventurers of every stripe, interested merchants and gawking hanger’s on. Having little time to acclimate to the city, the first stops are to seek some lodging…which proves to be difficult given the festivities. Nonetheless, a bit of exploration nd a ew bribes gets the mages registered with the Council of Mages, procures some lodging and allows for a little bit of sightseeing.
The following day sees the great event unfold and the group is admitted into the manor grounds for some light refreshments and polite mingling. Some rumors are heard about various guests, the host, and the party itself...

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Travelogue

Immersea

This town of over 600 folk stands at the westernmost tip of the Wyvernwater, at the head of Mistfisher Bay. Immersea is a waystop on Calantar’s Way, where livestock and beasts of burden can be easily watered. The Starwater Road, Immer Trail, and Blister Trail all link up with that paved way here. Immersea is also a fishing village.

Immersea is one of the few places in Cormyr whose citizens seem openly unhappy with their government. They are not unhappy with King Azoun but with his do-nothing, lazy overly cautious local lord, Samtavan Sudacar. Inattention has made Immersea a somewhat free and easy trade town in recent years...

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OSR!

The party members ascend to the second floor and witness a repeating scene of depravity. Spectral diners feast on slain elves that are carved into bit sized chunks while still alive. Clearly this place is evil with a capital EVIL. Some scouting reveals a secret door in the corner of the room and it is opened. The illusionary red dragon crouched within is scoffed at by the party as cheap theatrics and they ascend the stairs, coming at last to a blank wall. The wall is scryed with the Gem of Seeing and it is revealed to be an illusion. As the (mostly invisible) party prepares to deal with the illusion and the door it conceals, BeLushI becomes aware of a figure standing about 20 feet below him on the stairs...

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I bardly knew him!

Returning to Arabel, the group makes contact with the bard that sent them on this little escapade. As it turns out, he was the front man for the local arm of the church of Tyr, who was looking for some closure in the matter of the village of Darkenshield and the annihilation of their priests. The church elders are pleased at the care with which the party has treated the fallen and the aid they brought to the battle of Tilverton. Treasures are divided and the group is stuffed with items and accolades.

Within a week’s time, the bard is back in contact with another job offer. At the meeting, he introduces a third party who names himself Gaspard. Gaspard is carrying a crystal ball, and it serves as the conduit between party and employer...

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