Life after Thud…

Daliance and Shores leave Thudheim after looting all wealth from Thud’s stores. On the road they meet up with several other adventurers. The newly formed group heads to Waterdeep to dig up information for a profitable trip. After investigating several leads the group hires a smugler to take them via boat to a sinking city said to have great riches. After several days on the sea the group sees a giant towering conch in the distance. It is agreed that the smuglers will return once each tenday to pick up the adventurers. Raisa climbs down the side of the smugglers ship and activates a magical item that transforms into a small boat. One by one each member boards Raisa’s boat and the group heads for the giant conch.
When the group arrives it is discovered that the only entrance had already sunk...

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Beguiled

Several members of the party climb the outside of the tower to a balcony where others have landed. The door into the tower is locked. Clifford is electrocuted while trying to unlock the door. After he recovers he uses knock to gain entry. The group proceeds up a circular stairway.
Thud enters a room that has four paintings. Each depicts a different elemental plane. Fire, Earth, Air & Water. There are also three doors in the room. Thud peeks into one of the doors and flops on the floor in fits.
Suddenly a magician half appears and casts fireball on the group. Greenleaf casts dispel magic and the apparition disappears.
The magician reappears and casts charm on the group and disappears.
Several of the members begin to attack one another...

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Greenleaf Dragonslayer

As the rest of the group scatters, Greenleaf and Max stand their ground and rush the dragon in it’s human form. The two druids land critical hits on the the foe. Max strikes the thigh while Greenleaf hacks of the forearm. The foe flees into the hallway and the druids pursue. Max thrusts his dagger and misses while Greenleaf slashes with his magic scimitar cleaving the fleeing human’s foot. As he falls the human transforms back into it’s dragon form. Portions of the hallway collapse as the 140 foot dragon lies dead in the cavern.
A moment later the entire cave complex shifts in time and space… kind of like a hiccup of reality. It feels as though whatever was holding the mountain on this plane was failing...

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Update from CMdaDM

sooo – since last time you guys wandered around in a maze of hallways – fought kobolds and smashed more kobolds. These ‘bolds seem better trained, armed and armored then the rest. Sill, they are no match for the might Thud’s mighty blows and you cruise a’bruisin the little rats.

Finally, you arrive at some sort of prison complex. There you smash some tough(er) Kobold guards and discover three human prisoners. One is a mage with broken fingers and no equipment. One is her protector – emaciated and bedraggled – chained by the legs to the wall. The third is a more recent arrival – huddled in the fetal position near the wall. Thud declares that he is sick of kobolds and wants to find the dragon!

The prisoners are posed the question “where is the dragon”? In the answering, it is discovere...

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No rest for the confused…

…but rest was not to be. Within an hour of the party bedding down, Thud’s keen nostrils detected the scent of sweaty kobolds. The party springs into overkill action – casting a Cone of Cold into the creeping mass of tiny critters. Tiny critters bearing bags of poisonous spiders, as it turns out.

The party decides to relocate – battling their way towards a previously visited hidey-hole. Dispatching more poison-bearing, ninja-clad kobolds, the party triggers a poisonous gas trap before finally sealing themselves into an archer station for a nap. While the party naps, more kobold try to slip poisonous serpents through the arrow slots and generally make a nuisance of themselves.

After a day and a half in the hole, the party stoneshapes a new doorway and exits into a trap room – a trap trigge...

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