Secret doors, secret doors… Nyah-ha-haaa!

With the Basilisk destroyed the group moves on to find an old blind human. (presumably the keeper of the basilisk) He claims the lizard was not a Basilisk. In the next room there is signs of a slaughter. A butcher block with giant sized cleaver sits amongst dismembered humans and elves hanging from meat hooks. Perhaps food for the Basilisk…
Down a hall and into another room where there is a giant snake wrapped around a large stone with a sword halfway through. Max conjures a fire elemental and it kills the snake with a mighty 20 of a blow. Da’Nog pulls the sword from the stone and a secret door is detected by Greenleaf Longbranch.
Through the secret door and into a room where there are four Cyclopses sitting at a table arguing. Da’Nog and Thud attack...

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Bickering to Basilisk

The party bickers over the wisdom of running from the Mage of the middle tower. Reminders of the stone statues enforces the notion to stay away from the wizards lair and it is decided, since the party has come this far, to explore the area they are in. The druid Greenleaf Longbranch voices his disdain for the party exclaiming that all they do is run away from every challenge that comes along. The rest of the party does its best to ignore his constant badgering.

A large cavern is discovered and scrabbling noises are heard within. The party throws in a light coin but naught is revealed. As the intrepid explorers enter the cavern a small troll child crawls into the edges of the light from their coins but is quickly picked up by a large troll arm that melts into the darkness...

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Fireballs and Rust Monsters

The party continues down the main tower seeking the lair of the mage Zagig. Some green slime is dispatched with oil and the party comes to a small passage way with suspicious holes in the ceiling. Although the Bard and the Monk, Ronj, assure the party that the way is not trapped, no one volunteers to go through. The Bard uses a magic item to summon a couple of large frogs with strong light beams coming from their eyes. They are about four feet long with nasty overgrown teeth. The frogs pass through the area unharmed and the party follows closely behind.

Shortly thereafter the intrepid party comes to a room with giant size furniture with giant size rats upon the table. The Frogs attack the rats and at just about that time a fireball explodes in the middle of the party...

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Update From CM the DM

Insect-plagued ogres give way to trapped staircases and ambushing armored trolls. Disdain for fireballs leads to a pitched battle and much bloodshed – multiple on-the-verge-of-bleeding-outs amongst party members and trolls alike. The flaming druid blade (not that the druid is flaming, but his blade was) dispatches the bruised floor-trolls and the party adventures on.
Roid-raging hobgobbos and a partially despoiled altar give way to terrified stone statues and the creepy feeling that you’re gonna get stoned. A path, and escape, a trail to more trolls engenders a reversal of motion and a return to the stone caverns…more statues!
Lovely fountains and the like only serve to add to the feeling of general oddity…wherethefakawi?

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Three Towers

The group makes their way back to Thudheim and begins to look for another opportunity for wealth or death…
The bard has returned with henchmen as well – henchfolk? – and between the three of them they bear some most interesting news as well. In the furthest reaches of the Lurkwood, there exist a trio of ruined towers long left untouched. Some barbarians fleeing the destruction of Hellgate Keep apparently wandered into the area – most perished, but enough survived for the tale to escape to the outside world. They speak of huge amounts of golden treasures scattered about the area and deadly encounters with the forest elves. This information is at least 1 year old…
Zappa’s Henchfolk are female(F) and male (M), thief and fighter, respectively...

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