After returning to the Mouth of Doom, the adventurers rapidly make their way past the now hallowed temple of Orcus, pass through the portcullis and enter the area that lies beyond, After entering an amazingly large maze, they exit into an area that contains natural passages and a bridge arching over a chasm along which thunders a river. On the opposing side of the bridge are a pair of ambulatory brains. ‘Intellect Devourers!’ hisses the mage and the group retreats to plot.
When they return the brains are gone and the group breathers a sigh of relief. They explore a bit more and find small cavern that contains a water-filled depression. At the bottom, a passage extends into the unknown. Water breathing is arranged and they move onward, surfacing in an area that is hot and dry. The way ahead is blocked by a large gelatinous cube which is quickly reduced to bubbling goo by the mage. A long hallway brings them to a gate made of thick iron bars, On the other side of the gate is a huge, three-headed hound from hell.
The group deploys archers and takes a few shots to see if the beast can be damaged by conventional means. When it appears that this is the case, they launch a volley. The beast responds by opening the gate and charging into the middle of the group, blasting then with three overlapping cones of fire. The conflagration slays the Mantit. When the beast follows up with slavering jaws that rend and tear, the party is soon reduced to two – the Gal and Goldpiece.
They eventually manage to defeat the creature and once the rest of the party has been restored, they set about exploring – though with a decidedly cautious outlook on the likelihood of survival in this hellish place.
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