Rising early, the invisible party skirts the ungern camp and approaches the rubble piles near the tower base. Drawing upon information gleaned through a flyby, the Malformed one climbs up the side of the tower and drops a line to the res tof the party. Within minutes, the group is on the roof of the second floor and begins investigating.
A lovely entrance gallery ringed with crow statues – statues filled with some kind of smelly tar – is left for later and the group presses on.
They discover a priest of some sort apparently locked in a trance and communicating with a statue of the Horned One. When the group slays him, the statue bellows and this has the unfortunate effect of drawing all guards in the vicinity. A couple blasts from the staff of cold and the party has slain all that need slaying. They move onward quickly, hoping to distance themselves from the scene. A grizzled old sergeant is slain and the party finds a hidden stair down and a large staircase leading upwards.
They exit onto a rooftop and find a hot tub and a bajillion crows, most of which start trying to talk to the ranger. He doesn’t speak crow and the crows don’t speak ranger. Still, he listens politely for a bit while the rest investigate the rooftop.
Up and up they go, passing a kitchen full of goblin chefs and eventually finding themselves in a rootball choked hallway. A potion of storm giant strength is quaffed and a hand axe is produced and much root-cutting ensues.
The group gains access to the uppermost chambers and runs into a clearly insane druid, who apparently is pleased by the ranger’s politeness and as such does not lapse into a homicidal rage. The group ‘talks’ to him for a while but as time passes it becomes clear that the moment of lucidity is rapidly slipping away. Before they depart, they learn of the soul gems that are draped around each of the crow’s necks, the fact that the druid imprisoned the souls therein and that he is really sorry about it all.
They obtain a hint about where to go in the future and more information about the soul-gem forging room somewhere in the bowels of the tower.
They descend rapidly and encounter a few more guards but there is little organized resistance. They pass through the hidden stair and into the deeper realms where they encounter strength sucking shadows (obliterated) and find evidence of the soul gem operation. Exploration is resumed and the place is investigated rather thoroughly.
The final stop is a water-filled garbage pit complete with tentacle and tooth filled garbage disposal. The disposal is disposed of, some treasure is gained and another part of the shattered horn is found.
The group prepares to depart from the region before the ungern army returns, but there is some discussion about where the crazy druid map will lead.
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