Now what turns into “Lets hide out in our extra dimensional space, emerging only to send for the wizard’s eye to scout the dangerous mines until we find the pane of volcanic glass we seek”.
The strategy seems to be a solid one as the wizard’s roving eye wanders up and down corridors and connecting passageways – discovering a plethora of opportunities to gain that sweet, sweet experience but bypassing them all – until an intact pane of glass is discovered.
Experience be damned. The mages teleport to the pane of glass, shrink it to a portable size and then teleport party and pane to the temple of the scalding waters. The glass is delivered and a message to the bearers of the mace of faiths scrolls across the crystalline statue of a fallen angel encased in glass. These are the instructions that will allow the mace to gain its full potential and make it ready to try and defeat the evil Akruel. Why exactly is he evil? Well…the mace thinks he is and the various clerics seem scared of him and what the hell…it is something to do.
There is time for dithering a bit and planning and perhaps some plotting before a decision is made.
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