After proper loin-girding is completed, the cleric deploys the rainbow elevator to lift the group towards the spider silk bridge. As they rise, the mage spots a dozen pony-sized spiders hustling along on an intercept course. They intercept a fireball and the flaming husks plummet into the cavern below.
Reaching the bridge, they act with some urgency, fearing the arrival of the demonspider. The mage deploys the globe of invulnerability and they hustle down the passageway, stopping only once they enter the den of the spider – now roused and terribly angry. ‘go away’ suggests the cleric and poof – the spiderdemon is gone.
The group pauses for a moment in stunned silence. Whut? That was easy! Emboldened, they give the spider lair a quick once over, but it becomes clear that this is just the place where it hangs out. They reverse direction and cross the bridge going the other direction, where they encounter a spider-woman. Covered in thick chitin and screeching horrible threats,, she engages the party. Her powers are strong, and she enslaves the mage to her cause. That proves troublesome, but in the end the party barely manages to slay her before things get really out of hand.
Her lair is looted and the group resumes exploration, returning to paths once trodden, but exploring different avenues along the way. One such set of explorations leads them to a large set of double doors, engraved with scenes of demons. It is protected by a trap, so the party pauses for a moment…
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