Withdrawing from the tower’s vicinity while the ungern patrol is still out seems like a great idea and the group skedaddles overland while avoiding the worst encounters the scrublands have to offer. They journey to Ludensheim, where they pick up a large quantity of cached loot and alert MIles of the golem factory on his northern border, then off to Botkinsburg and then to the port. A sail across the bay and within six months the group has landed in Impiltur. Wares are sold and bought and the Torm church is appraised of the progress of the party in the quest to undo the evil.
After some time, the group re-equips and departs to retrace their steps returning to Ludensheim in some 18 months time from when they departed. Once restocked from Mile’s supplies, they depart and travel along the giant’s road, passing beyond the crow-infested towers and heading into the uncharted regions of the steppes.
As they journey northward, they avoid most encounters, save one – an orc patrol is on the road – and after a fireball, they aren’t. The flying mage provides aerial reconnaissance and on one fine day spots an ancient ringfort. When they investigate, they find ungern and orcs chopping down trees, apparently with an eye towards reconstructing the fallen bridge that crosses the moat and leads to the fortress.
The flying mage lands and invisibly surveys the scene. Near the building site is the obvious ungern commander, builders and a quartet of bodyguards.. Out in the treeline are his sergeants and about 50 orcs. Fireball, magic missiles and ice storms pelt the the command group until all are dead. Atthe same time, the paladin and the rest of the group heave into view and the ocrs need a tiny bit of convincing, but in the end they lack the backbone for a mage-assisted knight and depart into the woods. The group rolls up and the mage creates a thick sheet of ice stop the pylons. The group crosses carefully.
They survey the scene – a large deserted area with some wells, and a few crumbling buildings. Slicks of tar dot the landscape. A log is used to batter down the portcullis and the group enters and surveys the interior. Old and disused for a long time, the group discovers a quartet of backpacks. .Soon thereafter they encounter a wight that drops from the ceiling and tries to slay Coinpiece. Luckily for the plucky elf, he now carries a mace of disruption and the wight is quickly done in. Additional exploration leads to a chamber of stuffed heads and a rug soaked in excrement and hate. A rope into the nose of the buffalo leads to an extradimensional space and the occupant is displeased. Three party members battle in the tiny room, shoving, thrusting, chewing, tearing and gnawing until the creature is dead.
They exit the extra dimensional box and trip out for a little while. What just happened? Hm. On to more mundane matters – to rest inside or out?
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