A generic plan is hatched. 1) Sneak in, 2) Kill everyone except workers, 3) Profit.
Sounds good! Off they go, traveling overland to avoid the roads they move swiftly to make sure they arrive before the news of the church massacre.

They make haste, make camp, make a plan, then make mayhem happen. Zaal fireballs the tents containing the dock guards while Bayga sleeps the lone guard in front of the barracks. Sniffles and Kael share a Silence coin as they enter the barracks and slaughter the sleeping guards. Bayga keeps watch out front while Fingers and KegDrain lurk atop the roof of the main house. Zaal mops up the survivors, then comes to kill the guard with missiles. A quick and silent break and enter is followed by the massacre of the rest of the organization. When the sun rises, the Golog lands are in the control of the group.

A six week montage follows. Bayga is sent to Trolone via Phantom Steed to procure workers, family members, guards and supplies. They arrive and the terms are made clear. The Balsag and Belsich families will control 50% of the vineyards, with the Buldak family controlling the other 50%. In return for being raised from the dead, the Buldak sire will teach the newcomers all about wine.

The liberated workers are offered double wages to remain on the job and help the newcomers get established. They happily agree, and the enterprise rumbles into action.

Once established, the group returns to Trolone to take the ship back to Ptolus. A debriefing later their new excursions into winemaking are approved by the Trade Council and all is well again.

Bayga, in particular seems to have become the face of the group and receives a number of interesting communiques regarding past and future opportunities as well as the lowdown on who is trying to get him killed. A significant number of background events are unfolding, but the group needs to decide their order of business. First, there will be divvying and dithering!