Monthly Archives June 2007

The Lady Gasping

Moving on, the group discovers a passage that is blocked by 3 obstacles. Walls of fire, ice and force. After many druidical dispels the walls are removed revealing a door beyond. Using unseen servant the door is explored and upon touch, all three walls are activated. Obviously a grudge hall to kill adventurer time.
Moving on the party discovers a statue of a beggar kneeling with a bowl in his hand. There is a plaque with a riddle. After several minutes the group agrees that the answer is sand and proceeds to pour sand in the bowl. The door behind the statue vanishes revealing another tunnel. Stairs down then lead to a T intersection. There are black stone doors on either end of the passage. The door on the left opens to a circular room with a swivel chair in the center...

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Vampire hors d’ouvres

Stung by the propspect of the long travel with no reward, the group concocts an audacious plan to slay the vampires. With Greenleaf and his firey elemental friend acting as bait, the vampires are lured into the range of the multiple Fireball spells that the party can muster. While Greenleaf and the elemental do battle, the group drops high powered fireballs into the melee until all the vampires have been discorporated or forced to flee.

The vampires are pursued back to their coffin lined lair and spiked while they reform helplessly. Thus it is that Greenleaf restores balance to the 10 undead souls. Emboldened, the group presses on, encountering a huge cerermonial room filled with
a) silence spells
b) wildly ringing bells
c) undulating and gyrating vampires/succubi

the group moves on…thro...

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