Treachery and soup
After defeating the crazed minotaurs, the bodies quickly crumble to dust. Some quick, looting and one of the party members …
After defeating the crazed minotaurs, the bodies quickly crumble to dust. Some quick, looting and one of the party members …
After conversing with the floating eye – totally not a beholder, by the way – for a time, and after …
Following discussion with the War Wizards, the cleric of Torm marches to the morgue and uses his powers to return …
Investigations of the subterranean area – extremely damp and musty – reveals a lot of undead (swiftly vanquished), an imprisoned …
Upon entering the swamp, the oppressive swampiness starts to assert itself. Bugs, bug and more bugs bug the heck out …
Pressing onward, the group explores a small and intimate hidey-hole. Whomever lived here, it is clear that he/she/they/it loved books, …
After spending a few weeks in Arabel, the group decides to try and obtain an adventuring charter. Inquiries direct the …
There is the usual round of frantic strategizing about possible plans and options. In the end it is decided that …
The secret door is chosen, much to the party’s dismay. For, behind the door lurks a large and angry humanoid …
The next days pass in much the same way as the previous ones. A bit of idle speculation about the …