Who needs doors when you have a belt of x-ray vision and a staff of passwall?
Post-rope, the party returns to investigating the dormitory of the departed. They check to see if any of the corpses …
Post-rope, the party returns to investigating the dormitory of the departed. They check to see if any of the corpses …
With the elf’s charmed pudding in tow, the group resumes exploration and uses a secret door to gain entrance ot …
Retreating from the martini ghoul, the group decides to passwall into a different direction. The find a large dog, saddled …
After overnighting and overnighting in the hayloft, a gently spinning pitchfork troubles the group’s grip on reality. After a strategy …
Climbing the stairs, the group investigates a landing that leads to a room from which strange moaning can be heard. …
After releasing the laughing green head from the mirror and smiting the evil knight, the group continues investigating. They uncover …
The quick trip to the ghostly dining hall leaves several party members poisoned and the wizard frolicking on the wall …
Post-rope trick party begins investigating anew. They find things. Mostly strange things. They find a room full of instruments and …
The party ventures out of the courtyard and under the sprawling roof. There they cast a trap detection spell and …
Journeying through the Impiltur valley, the party heads towards the mining camps located in the western reaches. As they journey, …