The group trails after the fleeing gas and the techno-cleric uses a homing device to try and locate the vampire-spawn. They spend many minutes circling around, opening doors and exploring areas before realizing that their quarry might just be inside of a statue they passed by. Breaking the stone reveals a cleverly designed ‘coffin’ in which the creature is reforming. They press a flaming flail against the occupant while the rest of the party looks on.
When the satisfaction fades, the question of a missing gnome once again rises to the surface. As they set off in the last direction of travel, the mage uses his robes to track the gnomish migration path...
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