The group journeys northward along the Giant’s Causeway until the pass the abode of the insane druid. They debate a visit then decide against it, as it means passing near an ungern encampment. A few days later they run into an interesting sight. Where once stood chaparral and scrubland, now sits a steaming jungle and a massive lake with the skeletal remains of a colossal eel splayed halfway out of the water. Hmm. This. Is. Odd.
A quick flying trip back to seek the advice of the crazy druid and the only information gleaned is that the druid is gone, and the vast flocks of soul-stolen ravens that once surrounded the tower and blanketed the countryside are now gone as well. The ungern encampment is still there, however. Back to the jungle, it would seem.
After a few days, a morning flight...
Category The Tormentors
The earnest exploration reveals little more than ambulatory piles of toothy offal and a cord and a few random things. It is thought that the cord may be used to bind the horn pieces together, but that implies another northward journey to see Frosty and his brother. Thus, the group sets off on a northward journey, deciding to stop and visit the golem-manufacturing plant discovered some time earlier.
After much trouble and use of magic, entry is gained to a large corridor. The corridor is full of traps. After a few days of trap avoidance and use of much magic, the end of the hallway is revealed to be a dead end, Curses!
Doubling back, the group finally discovers a well-hidden secret door just inside the main entrance...
Read MorePursuing the plunder and peril mentioned in the last episode, the group resumes traversing the halls, seeking and finding an aminated pile of assorted limbs topped with a crocodile head. Sickened, the group blasts it to bloody shrapnel using Laddington’s javelin of lightning and seizes the hammer it was using to play some magical chimes.
The group retreats to the central stair and rope tricks into a resting spot. When they emerge, they are refreshed and also a bit weaker, losing some strength and constitution to the ill environment. This spurs them to renewed action and within an hour’s time they have battled a four-armed bear-man-bear for a drum mallet and all the loot they can carry,and stolen the last striker from the unguarded kettle drums found in a nearby chamber...
Rested, resupplied and refreshed, the group sets out on the next leg of their journey. Goldpiece wonders why they are doing what they are doing. That prompts a bit of discussion, but the Tormites can’t let discovered evil unmolested and that seems good enough to end the discussion.
Searching the northern end of the Blacktooth Ridge for a floating rock proves to be more difficult than the winter lord made out. Days pass with no success in locating the elusive aerial stone. There is much success in locating wyverns, or in being located by wyverns depending on how you see things. The first two are beaten down with only the loss of the paladin’s horse. The second attack in the evening is even more swiftly concluded. A few more days pass and finally the floating stone is located.
Investigatio...
Read MoreWandering the halls and slaying most of the hapless frost ogres theyhappento mert, the party feels lost. When the disguised elf enters the dishwashing room, he otices a hidden door. Once opened, it leads to a spiral staircase leading both up and down. Deciding to go upwards into the blinding swirling freezing snows allows them to make contact with the winter king. He greets them warmly (no pun intended) and has a chat with them. Long story short, he needs the group’s help to free yet another elemental lord. To that end he imparts information about the spell of soul restoration and additional information about the horn pieces that they carry. The finished horn will allow entrance to the capital of the Horned One’s empire...
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