Bridges? We don’t need no stinking bridges! Oh, wait…

Rested, resupplied and refreshed, the group sets out on the next leg of their journey. Goldpiece wonders why they are doing what they are doing. That prompts a bit of discussion, but the Tormites can’t let discovered evil unmolested and that seems good enough to end the discussion.

Searching the northern end of the Blacktooth Ridge for a floating rock proves to be more difficult than the winter lord made out. Days pass with no success in locating the elusive aerial stone. There is much success in locating wyverns, or in being located by wyverns depending on how you see things. The first two are beaten down with only the loss of the paladin’s horse. The second attack in the evening is even more swiftly concluded. A few more days pass and finally the floating stone is located.

Investigation and liberal amounts of paranoia reveal a large tower at the bottom of a huge crevasse, atop which floats a bolder – more like a small mountaintop. They descend into the rift – search for hours and discover all manner of dead and plunder what they can. They find thieves and goblins, orcs and giants. A priest of Unklar is among the dead as well, and he carries a 5 pointed, diamond studded diadem in his withered hand. They a;so discover that the top of the rift suddenly looks very far removed. Must have crossed to another dimension. OK, whatever.

Up the stairs and into the tower – brimstone and perfumes are carried on a cold wind as the door is opened. A space inside that is larger than that on the outside. A big spiral staircase up and down. Down and past some bridges and down and down and find the door to Ausfang, with instructions on how to open it – having to do with using the strikers for fours magical musical instruments. No dude, though.

Up up up and up to the top. Roof. Not much else. Definitely no dude. So, back to the bridges. Cross one and pass through a curtain of floating diamonds. Into crazy space with gravity defying rivers of blood and metal-shaving tornados and whatnot. Moving along, they eventually discover a room with floating potions and a huge magical, musical instrument. They also are attacked by some form of energy that manifests as an invisible empty hooded robe. It blasts away at them and ages their equipment. It hurls vials of acid and tries to telekinese various folks. The group blasts away at it and then it vanishes, only to reappear until in the end, they manage to slay/disperse the thing. Pausing to snatch up some magical potions and the striker for the instrument, the party prepares to seek additional opportunities for plunder and peril.

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