I wanna go home!

While in the hallway, it is decided that Bud should check out the secret crawlspace. When he wanders to the end of the passage, the unmistakable stench of Wolverine is smelt. Still without a reason to disturb a wolverine, it is decided to turn back. Perhaps the sad man/death face doors will hold more interest and less undead. The doors are triple locked, but Knock spells and the Wand of Opening is just the ting to open reluctant doors.

inside are chests and torches. They all radiate magic. Each chest is triple locked. After the expenditure of much magic and time, the chests are opened. Before the chests are opened, Barada has his strength reduced to 3 multiple times and the party is attacked by a bear. Bear is reduced to foodstuffs and the chests are opened. The first releases a cloud of sleep gas, the second holds much treasure and a pair of magical eyeballs that can be used to replace a missing eye.

After a bit of deliberation it is decided that more exploration is preferable to facing off with a room full of undead. More exploration results in the party finding a route to the surface. Once fresh air is felt and the outside is once again visible, the desire for more underground tomfoolery is reduced to nil. It is decided that it might once again be time to return to the Northlands. Hooray for teleport spells!

Reassembled in Waterdeep, the group disposes of plunder and seeks out magic. They listen with some horror to the tales of a slipper-clad mage killer that roams the northland. it sounds a lot like the slipper-clad ‘rug merchant’ that the group ran across some time ago.
Things are desperate enough that Rary is leaving town for a bit…and leaving Dalliance in charge. Barada needs to train and leaves for a year. While he is gone, Dalliance enchants an amulet for Reza and recharges a Wand of Fireballs…and cultivates a healthy amount of paranoia. She also undertakes the construction of a new tower to enhance Thudheim’s reputation in the land.

During the ‘time off’, the group invests in finding new leads to investigate, and is contacted by Hobar the Barbarian – an associate of Danog and a tribal shaman of the Blue Mountain barbarian horde. At the end of the year, Barada returns. Amongst the information gathered by the party are the following leads…
• A tomb in the desert (amun koshu)
• Return a stolen golden statue (giant ransom)
• Abandoned dwarven gem mine in the hills (dod)
• Group of necromancers needs a good beating (vom)
• Unopenable doors near Maure Castle must hold great wealth. Chime of Opening? (wg5)

10 comments to I wanna go home!

  • Barada  says:

    I think the abandoned gem mine sounds interesting. Perhaps some treasure finding potions could be acquired before going…
    The unopenable doors also sound interesting..

  • Lubbock  says:

    If we can get some quality undead countermeasures I’m all about the Tomb in the Desert!

    Otherwise, let’s go for the gold!!! Gold statue, Maure Castle… Gem mine… hazzah!! Any of these promise the chance to crack heads and walk away richer… take you’re pick and point me in the right direction!

  • Dalliance  says:

    I don’t think I want to squeeze through any dwarf sized mine shaft. I vote for the Unopenable doors.

  • CMdaDM  says:

    tomb (+2)(-1) = (+1)
    statue (+1)
    gem mine (+1)(-1) = (0)
    necromancers (0)
    unopenable doors (+2)

    looks like the doors are in the lead. You will want to work on getting something to get past the unopenable doors or it’ll be a really short adventure.

    “There they are.”
    “Yup”
    “Lets go home”
    “Yup”

  • Reza  says:

    I doan like no stinkin dwarves! Who be Knobber the Barbarian? I’ll fine sum usez foh dat Shaman….i still like goin to tomb but maybe i ken bust dat dor down? Looks like we betta buy sum kinda dor openin magik jus en case! Beatin down dem dead raisers ain no fun unless they loaded wit sum fine items….

  • Dalliance  says:

    Well I can shop around in Waterdeep for a Chime O Opening or perhaps a high level Dispel Magic or Knocks on scroll. We could try and dig under…maybe we need some dwarves after all.

  • Barada  says:

    Let’s definitely get some high level dispel magic and knock scrolls. Perhaps some sort of negation magic…
    I have the wand of opening but it only has 8 or so charges. Perhaps Dalliance could add to that.

  • Dalliance  says:

    Wand of Negation would be awesome. “I think Not”. I imagine one may be hard to come by though. I will add it to the shopping list. I don’t mind charging the Wand of Opening. It will just delay our departure by a few months.

  • CMdaDM  says:

    You would first have to research the creation of a wand of opening – it ain’t just a repository of knock spells…add a few years to your departure date.

  • Barada  says:

    Perhaps another wizard at the college has the knowledge regarding the wand of opening…
    Maybe an earthquake would “loosen” the door…

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