Into the damp, bushy hole.

Deciding that the jungle is still interesting as there must be at least a dozen species of blood-sucking insects that haven’t feasted on the party yet, the group returns to the village they stayed in last time. The villagers are almost used to strange armored figures turning up at all hours, and they are happily hospitable. Some vague directions are issued – “About a month that way” or “About two months that way” and the group is off and running in search of plunderables.
The journey through the new landscape is largely uneventful as Naima helps feed the party by instructing them on the fine art of foraging.
The progress is slow, however but the scouting reports of the bird-Barada help guide the group to the desired locale. The locale is a large meteor crater, at the bottom of which a large city had been built. In the time since then, the jungle reclaimed 80% of the buildings, but enough maintenance has been done in the interim to reveal the presence of a few dozen snake-men and an even deeper depression which from the sky appears to be filled with treasure of all sorts. Treasures and hundreds of snake-woman statues – all identical.
Invisibly, cautiously, stealthily – the group approaches and sneaks past the ‘guards’ to descend into the cavernous chamber. Coins are scattered about, statuary is in evidence, baubles and bangles and all manner of whatnot is seen strewn about in an disorganized fashion. A trio of trap-triggering ghouls is created and sent out into the mounds of goods. One falls into a pit and the other two are annihilated by shrapnel from an exploding snake-woman statue.
Barada uses the Gem of Seeing that was purchased in Waterdeep to reveal that large swathes of the swag is fake. Also, there are multiple pits covered by illusions of mounds of glittering objects.
Out comes a scroll of Trap Detection (most everything is trapped) and the group begins to wend its way through the maze of hazards.
When they are about halfway to the middle of the chamber an echo of a voice suggests that they leave before they die. The group ponders the warning and ignores it. A few minutes later, the warning is repeated and Barada is the subject of a Hold Spell. Reza busts out his wand of trap detection and the group resumes.
Dalliance casts See Invisibility just for grins. It reveals an onrushing snake-woman who looks extremely perturbed. Dalliince prepares a Globe of Invulnerability and groups the group. The snake continues as Dalliance casts lightning bolt (tripled) and has a good portion of the spell turned back upon her. Hooray for the globe. The snake seems pissed now, so Dalliance uses a ring stored fireball spell to toast it some more. Finally the ever-present sound rings out ‘pewpewpewpewpew’ as the magic missiles slam into the onrushing creature and finally convince it to release it’s grip on life.
As might be imagined, the sounds of spellular combat alert the city at large to the fact that things are happening in the pit. Snakey forms begin to form up at the edges of the depression…how depressing.
Barada is still rigid and the wand is out of charges. But, twinkling in the light is a large emerald on a lovely red pillow. It is only about 100 feet as the crow flies, but a treacherous path through traps must be navigated. Traps that are unseen, and thus far more likely to inflict terrible damage. Dallaince engages her spell of Telekinesis and floats the gem into the party’s grasp.
Plunder in hand, the escape is next. While Naima unfurls large bat wings and flaps into the sky (distracting guards and attracting arrows), the rest of teh group heads for the sheerest wall they can find. With Gauntlets and Rope of Climbing and the cover of a few invisibility spells the group ascends a sheer cliff and vanishes from the area, There is pursuit, but it fails within a day and the group is now able to rest and recuperate in the jungles. Whither now? Well…what about the place that was ‘About a month that way’? Sure…why not.

4 comments to Into the damp, bushy hole.

  • Dalliance  says:

    Yay the double entendres are back for the title!
    We should have searched for the snake woman a little harder. Might have had some good swag on her.
    Pewpewpewpewpew sounds like a good calling card to me or maybe the group name.

  • CMdaDM  says:

    The ‘pew’ foundation?
    Three pews to you?
    Pewupsideyohead?

  • Barada  says:

    Pew Pew Posse…

  • Dalliance  says:

    The Pepe Le PewPewPews? Would have been better back when we were still spreading around Ogre Crumbs.
    The PewPew Patrol?

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