Lakeside!

Once restocked and clear on purpose, the group ventures back past the decaying beholder (now part of the food chain again) to the cavern of molds. A ring of fire clears a path through the cavern and then into a tunnel array. After crossing the cavern of moldy doom, the group finds a winch and staircase that descend into a sinkhole ending sixty feet below. At the bottom of the descent are a trio of cargo nets, one of which still contains four barrels. Three contain berry scented ink (or what looks like ink) and the last contains ‘fruitcake turpentine’. Reza and Bud sample the berry drink, and while Bud is unaffected, Reza suffers a partial memory wipe following a night of intense hallucination.
Dalliance ponders the use of a Wish spell to return him to his ‘original’ self, but decides in the end that a more tractable Reza might prove to be less troublesome.
The descent continues and ends with a descent through terraces down to a vast underground lake. Upon the shore, a dock and attached to the dock a cable and attached to the cable a barge. The group debates a hike around the lake or a poling through it…poling wins and off they go into the impenetrable darkness…rendered occasionally less impenetrable when patches of luminescent lichens mark key waypoints.
They pole across the lake and skirt the edges of a large and distant waterfall until they arrive at a shore – where the cable ends at a dock. A series of switchbacks ascend several hundred feet to a terrace. Barada scouts ahead of the group and thinks he sees motion behind a lichen-lined archway. Invisible investigation reveals a party of drow preparing to ambush the group as they climb out of the lakeside.
Barada hustles back to warn the party and a brief discussion of the relative merits of fireball first vs parley is quickly tipped in favor of boom first. ‘Boom’ suggests Dalliance’s fireball…and ‘boom’ again from the wand of fire. Many of the ambush party are felled by the twin fireballs, then Reza leaps across the intervening space with his boots of springing and thrusts the Wand of Illumination into the opening and uses the sunburst function to blind whatever creatures are not dead.
As soon as the blinding flash has faded, the group springs into action, hacking, bashing and shooting (sometimes each other, sometimes the drow). Spells volley about and the lead drow turns into a Lurker Above and tries to fly away. The wand of fire bursts around the fleeing form like anti-aircraft fire and the flaming drow plummets into a deep chasm. A quick rest to survey the scene and plunder the plunderables and then the discussion is renewed…”why are we here again?”

3 comments to Lakeside!

  • Dalliance  says:

    At last we have found the unknown that we knew that we didn’t know about. Is it better then the unknown that we thought we knew? I don’t know.

  • CMdaDM  says:

    It depends on what you thought you knew about the unknowns you knew you knew about were more of less unknown in terms of the unknown unknowns that you knew you didn’t know about.

  • CMdaDM  says:

    …more or less…

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