Oh….the Jermlainity!

The group departs Thudheim heading back to the 3 tower complex. The passage is barred/blocked by a large group of Ogres and Orcs. The Druids summon weather and call lightning. Crack! Boom! The Ogres are dispersed, most are slain by the electricity.
They are greeted by an Elvish Magic Item Merchant, who sells Greenleaf a Wand of Enemy Detection.
Into the Central Tower, now controlled by a group of enterprising elves, who negotiate a 30% loot deal with the party. The group agrees and enters the dungeon and are immediately greeted with a volley of arrows…Zappa is struck twice by arrows from elvish archers who are perched in an elevated ambush firing position! Ronj begins climbing while the group returns fire, the action is concluded with a series of devastating kicks and punches from Ronj, killing two elvish archers . The group rallies to a staircase where they encounter a large floating eye. Unable to determine the eye’s purpose, the group moves on into a series of stairs and hallways and into a room where Da’Nog gets crudely circumcised by a spear to the Loin Cloth! Suddenly, the room fills with Troglodytes and a fierce battle ensues. Da’Nog, shaking off his groin wound, goes berserk and the 20s begin to roll. A few short rounds later there are 15 dead Troglodytes littered on the floor.
The group takes a passage which leads down. They hear a distant voice up some stairs saying “kill anyone who comes up the stairs!” The party moves up the stairs and encounters a sadistic looking clown face painted on a wall, along with some fleeing Troglodytes. Down the passageway into a very large room, Greenleaf uses his new wand of enemy detection, which alerts the party to a large group of unknown enemies! Without hesitation Max blindly casts a fireball (doubled strength) into the mass of detected enemies which results in a huge explosion far across the room. The results of the fireball are devastating, as the party finds the charred remains of more than 35 Jermlaine.
Down another hallway into a room with 7 doors, each with evil clown faces painted on them. X-ray vision is attempted with confusing results. One door is tried which opens into a brick wall. Another door is tried, which triggers a trap floor, most of the party falls in taking moderate damage. Thud opens the next door…to a giant pinball plunger battering ram which smashes into the entire group! Crash! Smack! The party is now battered and wounded. Heals are cast and the group leaves the trap filled clown room for another passage. They encounter another Jermlaine village. “The hunt is on!” exclaims the savage Raylek, who wades into the village, maiming and killing many more of the smurflike Jermlaine.
The party camps near the devastated village, taking the opportunity to rest, heal, sleep and pray. Pushing on, the group encounters a curved hallway which circles back around to itself, a ring shape. Through an opening, the party can observe another smaller ringed hallway inside the first ring hall, with a curious circular room in the center. Each hall has a magic rune which seems to dull the senses. The outer hall dulls the sense of smell, the middle hall causes deafness while the circular room seems to cause blindness. The party regroups and plans a strategy. Ropes are tied around Thud and Da’Nog’s waists and they venture into the center room…. they vanish from sight! Raylek follows and pooof! He also disappears! The rest of the group hesitates, looking on in astonishment. Finally, Zappa the Bard shrugs his shoulders and enters the circle room followed by the druids and the monk. They feel the sensation of being teleported….and appear with the rest of the group in an unknown location.

4 comments to Oh….the Jermlainity!

  • CMdaDM  says:

    A bit blurry in places, but other than the factual inaccuracies – exactly right!

  • Zappa  says:

    Factual inaccuracies? Ouch! Is there no room for poetic license?

  • Max  says:

    Ahhh….
    Crispy Jermlain…
    Purified by fire.
    I love the smell of charred Jermlain in the dungeon…

  • CMdaDM  says:

    Poetic license is one thing…I’m talking about serious space-time warping. Couldn’t be any worse than Thud’s map I suppose…

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