One more door!

Pausing to plunder the chamber of Dillerian horror, the group ventures into a hallway. At the first door encountered, voices re heard from within. When Reza busts through the door, he finds two abominably large snake-men waiting for him. The first instils in Reza a distinct fear of all things reptilian. This hampers the party’s plan of ‘let Reza beat them to death’. As Reza backpedals out the door he just entered, the snakemen follow. The first swings a curved scimitar to deadly effect and the second follows with a two handed sword composed of bones and imbued with an unearthly light. They exit into the hallway to do battle with the party. For starters, one turns the plucky hobbit into a garden snake. Reza is scared of that too and flees even further. Lubboch and Naima fling themselves into the gap in the front lines. The battle continues. The snakemen deal savage blows, convince Lubboch to drop to his knees to await beheading and instill in Barada the sense that none of this is really worth the hassle.

Eventually, the party manages to turn the corner and win free of the snakemen, felling the last one after it attempts to flee. Beaten, bloodied and feeling blue, the party decides that hiding is the best part of living. Up the Rope Trick and into an extra-dimensional space for a bit. Some brief R & R (rest and repair) and the group reemerges.
They poke about, find a set of downward sloping stairs and away they go. They emerge in a large room full of ruined statuary and fine tapestries and one large flying anaconda thing – with poison stinger.
The usual near-death experiences follow and soon it is vanquished.
Continuing their exploration – the group plunders two large bedrooms, one a filthy wreck, the other a finely furnished boudoir. While bouncing back and forth between the two chambers, the group decides to export some of the fine furnishings to Dalliance’s tower in Thudheim, so they steal nice chests and fill them fiull of gold and silver and gems and candlesticks and sheets and rugs – and teleport them back to Thudheim.

While so engaged, they are stumbled upon by a pissed-of looking northlander woman. Dalliance blasts her into oblivion. The looting continues. After deciding that the items wirht plundering have been taken, they move to the nicely appointed bedroom to rest and repair.
Just as they are dropping off to sleep, they are surprised by a muscular man (with hints of snakishness) who seems unhappy to find squatters in his bedroom. He expresses this by stabbing Reza in the kidney and running him through a few times with a sword. Reza says ‘ow’. Dalliance wakes up and decides that unless she helps, her beauty rest is going to be interrupted by moaning hurt people. She telekinesis the startled snakeman into the ceiling -smash- then lets him tumble to the floor – thud. As he struggles to his feet, the rest of the party attacks. Within a few moments, the disturbance is reduced to a large inert lump on the floor.

Some discussion follows about whether or not there will be more visitors. Dalliance is sure that the Emerald Cobra is the one lying dead on the floor and that it is unlikely that further folks will come disturb. The next two days are filled with plundering more goods and teleporting them back to the tower in Thudheim. Dalliance worries about the strain on her structure after an half-ton of gold is sent to live within her walls. The party waits to see whether one more door lies in their future…

One comment to One more door!

  • Dalliance  says:

    There always is just one more door, one more mtn pass,one more temptation.
    Twas good beatdown. I did think we were done for in the hallway with the two snakelike men though.

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