p-p-i-n-g M-a-u-l. Whats that spell? Shopping Maul!

Flush with cash, the group spends a brace of years to train Dalliance, instill Barada and Dalliance as the latest two members of the Lords of Waterdeep. Bud visits his hobbit community. Lubbitch and Thad of Thudheim spend time training, while Reza acts as Dalliance’s personal bodyguard while in Waterdeep.

Evil seems to be laying low, and eventually the group gets ready enough to go visit the beholder-guarded dwarven gem mine. Once found, it seems like it is long-abandoned. The party already knows it is stuffed chock-full of traps. Once the main mine doors are opened, it is one trap after another: explosives, spears, steel posts, pit traps, glyphs and the like. After a say or so, the group is three-quarters of the way around a main loop when an illusory wall is detected.
Beyond the wall, more traps, but eventually the group wins into a large control room that oversees a pair of elevators apparently used to haul gems from the depths.

The group pauses to regroup and prepares to deal with the next slew of traps that undoubtedly lies ahead…

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