Popes, Priests and Fire Elementals

Upon returning to his natural form from the pope the chronicler continues in his foggy assessment of the EFK adventure. All hail the Pope… or the chronicler…
In the next room Clifford discovers a secret door. Greenleaf casts ring of fire on himself and moves through the door. He proceeds down a tunnel and into what appears to be a kitchen. The rest of the group can hear screams and the sounds of burning timber. The stench of burning orcs begins to hang thick in the tunnel. Moving on, Greenleaf makes his way to an underground chasm. Setting all on fire as he moves. He then casts the rainbow bridge allowing the rest of the group to cross the chasm.
On the other side the group discovers a tunnel that leads to another cave complex. A secret door is found that leads to a room above that has arrow slits for ambush. The group thinks they have now come full circle and the original cave entrance is below the ambush room. Another secret door is found and Max uses detect magic and finds a potion bottle. As the group moves back through caves they can hear more burning sounds as the fire greenleaf set spreads. Thud finds a closed door and begins to open it. As he does he is attacked by two large wolves. Then an axe is thrown from within the room and plants itself deep in Thud’s shoulder. Thud staggers back as the Ogre moves through the door and pulls his axe out of Thud. The ogre is dispatched by the rest of the group and the Druids insist on setting the wolves free safely.
While the Druids are helping the wolves escape, the group rests and heals in the arrow room. A side room is discovered when to the low screams of 2 prisoners is heard. Each are in a small locked cell. Dalliance asks the two men to pick a number between 1 and 10. He then frees the prisoner who guesses closest to his number. Chaos…
After healing and rest, the group proceeds across another rainbow bridge to a cavern filled with stalactites and stalagmites. An iron door is discovered. The door is opened and the stench of troglodyte sweat. The group is immediately attacked by 8 troglodytes and all are killed.
The group has now searched the entire complex without finding the swords for Lord Stumpy. The group returns to Lord Stumpy’s compound at the shining falls. They pass along the bad news that none of the swords with the smithy stamp have been recovered. The group does give Lord Stumper another weapon found that bears the smithy stamp.
Max and Greenleaf are summoned by their Elder Druid. He tells them that they are to be punished for the misuse of the summon fire elemental spell. He tells them that they must go to the plane of fire to make amends for their transgressions. He will give each member or the group a ring that will allow them to pass as fire elementals.
The group makes ready for their trip to the Elemental Plane of Fire!

2 comments to Popes, Priests and Fire Elementals

  • Dalliance  says:

    Well I heard this group has fantastic adventures but I am not sure if I am ready for the Elemental Plane of Fire. Ah well I suppose the Elder Druids wouldn’t be sending their own to certain death… or would they?

    Any one else notice the last ad as a game for electing the Pope? Why bother with elections. Be your own Pope.

  • Max  says:

    Yes I think they would…
    I never summoned an Efreet. But perhaps a few too many fire elementals. But on the other hand…
    The chance to travel incognito on the Elemental Plane of Fire sounds like quite the adventure.
    Get out the marshmallows…

Leave a reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>