Sock it to ya!

Dalliance trades her ‘orphaned’ spellbook for a Chime of Opening with 28 charges still within, and the group [Reza, Lubboch, Bud, Dalliance, Barada and Hobar] sets off on a journey to the edge of the vast desert. Along the way, Dalliance pays Lord Stumpy a visit and is warmly greeted with a lavish celebration. After some discussion and perusal of maps, they ask the Stumpmaster about the history of the area. Learning that it was a hilltop fortress of a warlord, the group discovers that the unopenable doors are located in the base of the hill.

The journey to the location is uneventful – as the scouting of Barada and Bud guarantees that there are no unwanted games of catch with the stone giants that inhabit the mountain region. Encamping on the summit overlooking the region of interest the group determines that there is little to no regular activity in the area.

Descending to the doors, the group begins by casting Dispel Magic on the portals to no avail. A knock spell ricochets off the doors and the use of the wand of opening does little. Finally, the Chime of Opening is used, and explodes in a flash of magical energy…and the doors slowly swing open.

Beyond lies a hallway of smooth stone, exquisitely shaped and carved.
investigation brings the group to iron doors that stymie the x-ray vision of Lubboch (blasted wizards). Rooms are investigated. The first claims Lubboch’s magic short sword as he drops it in a magical trash compactor…why exactly he is still unsure. Another room has images of warriors painted on the doors and a candle next to each.
When the candles go out, the warriors appear and attack. Bash bash bash. Warriors are dead.

More investigation brings the group to a room full of wonderfully crafted rugs. One is particularly magical and is swiftly plundered, rolled up and brought close to the entrance doors…which are now shut. Luckily, they are easily opened from the inside. Relieved, the rug is left near the doors and the group returns for more investigation.

The next room reveals the weaver responsible for all the fine ruggery.
Arley the weaver is a polite, cheerful and red-cheeked old man (but isn’t really). Barada’s Gem of Seeing reveals the illusionary nature of the transformation and he whispers the info to Dalliance.
Meanwhile, the rug merchant (with slippery feet) is telling the tale of his sad captivity, and offers to trade items from his box of magic goods [girdle of giant strength among others] for items that the party doesn’t need or want. Dalliance starts questioning him about his altered appearance and that prompts a transformation into a gas cloud.
The group pursues, but loses the cloud in the vastness of the area.
They trek back to the door and are attacked by the invisible ogre-mage who lets fly with a blast of cold while roaring about his socks. The group is surprised and several members are almost slain by the surprise attack. It is only Hobar’s robust nature that allows him to survive and Bud is nearly a hobbitcicle. Within the space of a few seconds, the party rallies and springs to the attack – the maces of Lubboch and Reza rising and falling with great rapidity until the threat is removed.

Lubboch pauses and despite warnings from Dalliance, dons the girdle.
Lord Lubboch is now Lady Lubboch. Distressed by this turn of events, Lubboch throws caution to the winds and dons the silken gloves that are on top of the pile of magic goods left behind by the ogre-mage.
The gloves re of fine manufacture and coated with a most virulent poison that immediately slays Lubboch. The ring of regeneration activates, and Lubboch gasps back into life,,,none to happy about this turn of events. Hobar is relieved that the party is less of a sausage-fest, and begins to hit on the new lady.

The group needs a moment to think about the implications…

4 comments to Sock it to ya!

  • Lubbock  says:

    Think about implications… giggle your ass off you mean.

    HOLY SOCKS!

    Lubbock is definitely reeling… but the change feels somehow most natural, and the name Lubboch is not feeling quite right anymore…

    (not to mention this seems like a perfect opportunity to reinvent HERself out of much inconvenient malevolence that has gained inertia against Lubboch over the years)

    Her name is, Nihl Redd…
    Kill ’em all, or end up dedd.
    (next time girl, use your head)

  • Reza  says:

    You could have just embraced your nickname as your new name……

  • Dalliance  says:

    Me thinks this name was chosen in it’s difficulty to be perverted. Well I for one welcome the challenge.
    Huzzah to Kneehl Spread!

  • Reza  says:

    Lets give it up for Kneehl Hedd!

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