The rules of Hospitality or a helping of fatality.

waterfall

Emerging in the endless expanse of water, devoid of any sense of down, the astute party recognizes that they aren’t on the prime plane. Well, that is OK – they are old hands at sailing the planar seas, so off they go. They make contact with a gnome piloting an underwater vessel and come to learn that she is in fact the Squigglespok that they sought. Conversation reveals her backstory and the group is ferried to the palace of the local sea-witch who rules this pocket plane. Entering the complex, the group is confronted by a sign that lists expected behavior of ‘guests’. Interesting. Off they go.

However, the group decides not to antagonize their host and defeat monsters and traps in the least homicidal and/or destructive way possible. Their travels culminate in a meeting with a …sentient waterfall? Oooookay. The waterfall informs them of its desire to have competent folk that might be willing to engage in some mutually beneficial activities. No one is super willing to commit to the idea of tasks and the group demonstrates their independence by plane shifting back home to the Moonsea Manor. They check in on the vineyard and generate building materials, perform some weed suppression and generally help out around the place. There are some new babies that have been born and the workforce is in need of additional housing. The group hangs out for a bit and helps spruce up the place while they mull over ideas about what to do next. Elulyn suggests riding around in the airship some more, but the humans in the group feel there has been enough time spent floating about and perhaps they could do something.

They follow up with Kormier to see if anything can be done to cement Cormy’s position given the ever-expanding empire of Coburn the Undying. One thing leads to another and they are off to investigate the possibility that an evil temple is being supported by Coburn as a way to partially encircle Cormyr and weaken it. Off they go in the airship. Various and sundry spells are cast, nature is interrogated and the eagle eyes are employed. Eventually, in the southwest corner of a dreary marsh, a low stone building is located.

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