Emerging in the endless expanse of water, devoid of any sense of down, the astute party recognizes that they aren’t on the prime plane. Well, that is OK – they are old hands at sailing the planar seas, so off they go. They make contact with a gnome piloting an underwater vessel and come to learn that she is in fact the Squigglespok that they sought. Conversation reveals her backstory and the group is ferried to the palace of the local sea-witch who rules this pocket plane. Entering the complex, the group is confronted by a sign that lists expected behavior of ‘guests’. Interesting. Off they go.
However, the group decides not to antagonize their host and defeat monsters and traps in the least homicidal and/or destructive way possible...
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