Up, up and awaaaaaaay!

seaTower

The lich is pleasant and chatty. It asks the party’s intentions and mentions that it doesn’t get a lot of visitors out in the middle of the ocean. The group nods in stunned silence, but there is a bit of sotto voce conversations going on in the back row of the party. “Are we doing this”? “Should we attack”? “What is it saying”?

Eventually the group decides on violence and Ivan charges while the wizards prepare spells. Ivan’s charge is stopped when he runs into what turns out to be a wall of force. The lich disappears in a puff of colorful smoke and when the wall is brought down, the undead is nowhere to be seen, though a four-armed flesh golem is ready to deliver the beats...

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Yarr, we plundered your airship!

airship

Elulyn advocates vigorously for keeping the airship. Yes it is impractical as a conveyance and yes it makes additional precautions necessary, but how cool is it to float around in your own zeppelin boat?

As the sun starts to rise, they realize they are far out to sea, with the possibility of as landmass far to the north. They adjust the sails and close the vents to gain some altitude, then spend a few days drifting in that direction. BY cover of darkness, a landing party leaves the airship and sets down in this foreign land. Elulyn summons some mounts and he, Justicar and Mr. T ride out.

They make contact with a camp of stonecutters who seem perfectly fine with random wanderers coming up on them out of the darkness...

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She’s an Oathbreaker, EXP Maker, Airship Taker…

airship

The scriptorium is found and it is looted and the contents destroyed. Elulyn is sad. He pokes around in the paper pile and convinces the party to spend a bit of time organizing. Eventually they find little of direct value and venture on, seeking the last few doors to pen and rooms to plunder.

They find the chambers of the high priest who is entombed in oily tendrils of rock, with only his crystalline skull free from the rock matrix. They snag the skull and plunder the bookshelves, finding the elusive prayer book of altar cleansing.

They anticipate a pitched battle to enter the altar room and transform the druid into a vaporous bat, ringed in a wall of fire that swoops around the room annihilating the leftover shadows. Of the vampires there is no trace – odd but ok...

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Might makes Wight!

chalice

The massive door is a momentary roadblock, for Mr. T is immune to poison and Malchor’s Crown blankets the area with a Dispel Magic to suppress any arcane traps. Soon the door is opened and the group is in the bedchambers of the Oathbreaker for whom the tower is named. Much searching and detecting and a sliding panel and a secret journal later the pool of life sucking is turned off. Elulyn maintains his predilection for art theft by slicing a huge painting out of its frame and rolling it up for sale on the secondary market. Most importantly, they score a silver, gem studded chalice which will be needed to open the catacombs.

The group presses on, clearing a training room full of wights, then slaying a few more wights as they poke around...

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Slow and Steady like the Flash!

vampires

Returning to the search and being unable to access the secret door in the armory, the group’s attention turned to the closest door that leads to a plundered library. All that remains of interest is a desk carved to look like a pile of bones – highly magical and trapped to boot – according to the mage and cleris, respectively. Glowing heads are floated and unseen servants are called in to open the drawer – and the desk explodes into a mist of acid – which the servants ignore and the book is theirs!.It appears to be the traveling spellbook of a high-level mage. Ooooooooh.

Some stairs up l;ead to a long hallway with fiendish statues arranged within...

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